Offline31.70.149.136:28015checked 22d ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Test?
A gather rate is absent from the name of Test. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
Which map is running on Test?
A procedural map is what Test runs, generated by the game.
Tags, lists and filters
Where can Test be found in Rust Player Count lists and filters?
These Rust Player Count lists include Test: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on Test convey?
The game's server browser reads these tags from Test: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): Build number: 163493; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is Test?
The server Test is offline at present, with its last appearance 22 days 23 hours ago.
Where does Test sit in the rankings?
Test is in the top – of all ranked servers with a rank of #13,280 for player hours over the past seven days.
Server details
How reliable is Test, and is it online?
Currently offline, Test was last seen 22 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 20 September 2026.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2633 and build 163493. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Test?
No region is published by Test. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 31.70.149.136:28015.
Wipe information
How often does Test wipe?
With so few of Test's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 40 days.
Connect to the server
What is the process to join Test?
Joining is done by opening the console (F1) and running client.connect 31.70.149.136:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp2
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.