Rust Player Count
87,718 playing now

Online31.97.14.111:28015checked 9m ago

HGNetworks Rust Server (In Dev)

biweekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,986 top 71%
Last wipe 2d ago biweekly schedule
Next wipe 18d 5h Sun 1 Nov, 00:37 UTC

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 18d 5h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

Usual gap 21 days between real wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

18d 5hSun 1 Nov, 00:37 UTC
22d 23hThu 5 Nov, 19:00 UTC FW
39d 5hSun 22 Nov, 00:37 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC2d ago 0 – running 0
Sun 20 Sep, 00:44 UTC23d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 22 on average 7/ 100
СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average 1/ 200
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average 1/ 100
35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average 9/ 125
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 6 on average 4/ 200
Lumber BoyzNA · groups of 8+ · biweekly · 5 on average 0/ 50

Quick answers

from the figures on this page

Rules and settings

Which rules govern HGNetworks Rust Server (In Dev)?

A gather rate is absent from the name of HGNetworks Rust Server (In Dev). Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200 with seed 6738, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can HGNetworks Rust Server (In Dev) be found in Rust Player Count lists and filters?

These Rust Player Count lists include HGNetworks Rust Server (In Dev): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What is the meaning of the tags on HGNetworks Rust Server (In Dev)?

The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^b (Biweekly): Wipes happen once every fortnight; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on HGNetworks Rust Server (In Dev)?

0 of 50 slots are filled on HGNetworks Rust Server (In Dev) right now. For the past week, the average number of players was 0.

How does HGNetworks Rust Server (In Dev) compare in server rankings?

Over the last seven days, HGNetworks Rust Server (In Dev) is #15,986 for player hours, placing it in the top 71% of ranked servers.

Server information

How reliable is HGNetworks Rust Server (In Dev), and is it online?

Right now, HGNetworks Rust Server (In Dev) is up. It reports an uptime that puts the last restart at roughly 2 days 16 hours ago. In the last 7 full days, it was up for 48 of 168 hours, which is 29% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for HGNetworks Rust Server (In Dev)?

Linux hosts HGNetworks Rust Server (In Dev), which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find HGNetworks Rust Server (In Dev)?

No region is published by HGNetworks Rust Server (In Dev). Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 31.97.14.111:28015.

What is the performance like on HGNetworks Rust Server (In Dev)?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The highest entity count was 20,982, covering buildings, deployables and all other objects. Memory usage reached up to 1,740 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on HGNetworks Rust Server (In Dev) on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does HGNetworks Rust Server (In Dev) wipe?

A every 3 weeks on Sunday at 00:37 UTC wipe schedule is used by HGNetworks Rust Server (In Dev). On Sunday 1 November at 00:37 UTC the next wipe is expected. It has been running its current world for 2 days 18 hours. Every two weeks is the wipe interval published in its tags.

Join the server

What steps are needed to join HGNetworks Rust Server (In Dev)?

Joining is done by opening the console (F1) and running client.connect 31.97.14.111:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.