Rust Player Count
81,281 playing now

Online37.187.132.91:28115checked 11m ago

[EU] SINMAS DEV SERVER

vanillamoddedcarbon
Players now 0/ ?
7-day average 0 peak –
Rank #15,901 top 71%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.7 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 3 players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW12d ago 0 – running 0
Thu 1 Oct, 11:15 UTC13d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC16d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 193/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 41/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 67/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 10/ 200

Quick answers

from the figures on this page

Rules and settings

What are the server rules for [EU] SINMAS DEV SERVER?

A gather rate is absent from the name of [EU] SINMAS DEV SERVER. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

What is the map on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags, lists and filters

Where can [EU] SINMAS DEV SERVER be found in Rust Player Count lists and filters?

These Rust Player Count lists include [EU] SINMAS DEV SERVER: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on [EU] SINMAS DEV SERVER convey?

For the game's server browser, [EU] SINMAS DEV SERVER publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on [EU] SINMAS DEV SERVER?

The current player count on [EU] SINMAS DEV SERVER is 0. For the past week, the average number of players was 0.

How does [EU] SINMAS DEV SERVER compare in server rankings?

For player hours in the last seven days, [EU] SINMAS DEV SERVER ranks #15,901 and is in the top 71% of all ranked servers.

About the server

How reliable is [EU] SINMAS DEV SERVER, and is it online?

You can find [EU] SINMAS DEV SERVER online at the moment. Based on the uptime it reports, the last restart was about 9 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for [EU] SINMAS DEV SERVER?

Linux hosts [EU] SINMAS DEV SERVER, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [EU] SINMAS DEV SERVER?

Without a region tag from [EU] SINMAS DEV SERVER, its name points to Europe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 37.187.132.91:28115.

Is [EU] SINMAS DEV SERVER lag-free?

Over the last 48 hours, the average server fps was 30, and it never dropped below 29. Up to 84,473 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,610 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What should you expect on [EU] SINMAS DEV SERVER during a wipe?

Recent wipes saw an average peak of 3 players. The latest wipe saw its biggest crowd 0 hours in.

When does [EU] SINMAS DEV SERVER wipe?

No next wipe can be predicted for [EU] SINMAS DEV SERVER, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 12 days 21 hours.

Join the server

What is the process to join [EU] SINMAS DEV SERVER?

Joining is done by opening the console (F1) and running client.connect 37.187.132.91:28115. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://sinmas.eu is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp0
Max players 0 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.