Rust Player Count
54,318 playing now

OnlineEU37.187.135.158:29015checked 8m ago

A-42 | Development

moddedcarbon
Players now 0/ 42 0% full
7-day average 0 peak 2
Rank #14,140 top 63% · #2381 in EU
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 63% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 13.5 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:52 UTC2d ago 2 – running 0
Thu 1 Oct, 20:03 UTC FW12d ago 0 – 9.8 days 0
Mon 14 Sep, 14:01 UTC29d ago 1 halved by day 2 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 107 on average 122/ 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average 67/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average 24/ 100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 18 on average 13/ 150
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average 5/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average 5/ 40

Quick answers

from the figures on this page

Settings and map

Which rules govern A-42 | Development?

The name of A-42 | Development does not state a gather rate. Up to 8 players per group, which is the game's default. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on A-42 | Development?

A-42 | Development runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags and filters

Where can A-42 | Development be found in Rust Player Count lists and filters?

The Rust Player Count lists that A-42 | Development fits are: Rust aim training servers, Rust build and creative servers, EU Rust servers, Modded Rust servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on A-42 | Development?

The game's server browser reads these tags from A-42 | Development: gmvanilla (Game mode): Standard vanilla survival; mp42 (Max players): Capacity: 42 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^c (Creative): No need to gather; build whatever you like in this creative sandbox; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): You are handed the loot for aim and PvP training; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins; EU (Europe): You can find it in the Europe section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on A-42 | Development?

0 of 42 slots are filled on A-42 | Development right now. With a peak of 2, the average over seven days is 0 players.

How does A-42 | Development compare in server rankings?

For player hours in the last seven days, A-42 | Development is #14,140 overall, #2,381 in Europe, and in the top 63% of all ranked servers.

About the server

How reliable is A-42 | Development, and is it online?

You can find A-42 | Development online at the moment. It reports an uptime that puts the last restart at roughly 2 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on A-42 | Development?

Rust network protocol 2634 and build 167781 on Linux is what A-42 | Development uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find A-42 | Development?

In Europe, A-42 | Development lists itself with its EU tag. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 37.187.135.158:29015.

Is A-42 | Development lag-free?

Over the last 48 hours, the average server fps was 144, and it never dropped below 141. Up to 32,618 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,314 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on A-42 | Development on wipe day?

The average busiest point in recent wipes reached 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

How often does A-42 | Development wipe?

No next wipe can be predicted for A-42 | Development, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 2 days 20 hours ago.

Join the server

What steps are needed to join A-42 | Development?

To get in, press F1 in Rust and enter client.connect 37.187.135.158:29015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://discord.com/invite/TQsD4Nh2SX.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2634,^z,^y,^c,^e,^d,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp42
Max players Capacity: 42 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Gameplay

^c
Creative No need to gather; build whatever you like in this creative sandbox.
^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training You are handed the loot for aim and PvP training.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Region

EU
Europe You can find it in the Europe section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.