Rust Player Count
33,702 playing now

OnlineEU37.221.93.134:29015checked 7m ago

RedLava.World | Rust

vanilla
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #7,131 top 32% · #1949 in EU
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.9 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 05:48 UTC6d ago 1 – running 0
Mon 5 Oct, 00:35 UTC9d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC9d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average 0/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average 109/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average 109/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 10/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 79/ 300
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 272 on average 77/ 300

Quick answers

from the figures on this page

Rules and settings

Which rules govern RedLava.World | Rust?

A gather rate is absent from the name of RedLava.World | Rust. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is used on RedLava.World | Rust?

A procedural map of size 4,500 is what RedLava.World | Rust runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags, lists and filters

Where can RedLava.World | Rust be found in Rust Player Count lists and filters?

The Rust Player Count lists that RedLava.World | Rust fits are: EU Rust servers, Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on RedLava.World | Rust?

The game's server browser reads these tags from RedLava.World | Rust: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; EU (Europe): It appears under Europe when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on RedLava.World | Rust?

0 of 50 slots are filled on RedLava.World | Rust right now. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 15:00 UTC, averaging 1 players.

How does RedLava.World | Rust compare in server rankings?

RedLava.World | Rust ranks #7,131 for player hours over the past seven days, #1,949 in Europe, and is in the top 32% of all ranked servers.

About the server

What is the online status and reliability of RedLava.World | Rust?

Right now, RedLava.World | Rust is up. The uptime it gives suggests it restarted about 4 hours ago. In the last 7 full days, it was up for 139 of 168 hours, which is 83% uptime. Rust Player Count recorded it for the first time on 4 October 2026.

What Rust version is used on RedLava.World | Rust?

Linux hosts RedLava.World | Rust, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of RedLava.World | Rust?

Its EU tag shows RedLava.World | Rust lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 37.221.93.134:29015.

Is RedLava.World | Rust lag-free?

Over the last 48 hours, the average server fps was 61, and it never dropped below 45. The maximum number of entities it carried was 140,557, which includes buildings, deployables and everything else. At its highest, it used 3,441 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on RedLava.World | Rust when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 4 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

How often does RedLava.World | Rust wipe?

Wipes on RedLava.World | Rust come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 5 days 23 hours.

Join the server

How can I connect to RedLava.World | Rust?

Open the Rust console with F1, then type client.connect 37.221.93.134:29015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://redlava.world/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.