Rust Player Count
41,552 playing now

OnlineEU37.27.235.111:28010checked 10m ago

Wolf-SWE-PVE 10X

10x biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 2 peak 9
Rank #2,660 top 12% · #995 in EU
Last wipe 13d ago biweekly schedule
Next wipe 16h Thu 15 Oct, 18:15 UTC

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:15 UTC, in 16h. Its biweekly schedule tag · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 4 players, last three wipes
Crowd held 0% else halves by day 10

Coming wipes

16hThu 15 Oct, 18:15 UTC
14d 16hThu 29 Oct, 18:15 UTC
21d 17hThu 5 Nov, 19:00 UTC FW
28d 16hThu 12 Nov, 18:15 UTC
42d 16hThu 26 Nov, 18:15 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:15 UTC FW13d ago 4 – running 4
Thu 17 Sep, 18:44 UTC27d ago 5 halved by day 10 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|EU · groups of 15+ · 10x · biweekly · 55 on average 28/ 100
[EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 18 on average 6/ 100
[EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 9 on average 7/ 100
[TR/EU] Atak 10x Pve|Zombie|Raidbase|Skill|Epic|Events|BossEU · groups of 8+ · 10x · biweekly · 6 on average 0/ 100
[EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLSEU · groups of 8+ · 10x · biweekly · 3 on average 2/ 100
[EU/UA] GRAND ISLAND PVEEU · groups of 5 · biweekly · 3 on average 0/ 50

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Wolf-SWE-PVE 10X use?

Wolf-SWE-PVE 10X sets its gather rate to 10x, as its name states. A maximum of 6 players per group. pve is the game mode, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on Wolf-SWE-PVE 10X?

The game generates a procedural map of size 4,000 with seed 459635684 for Wolf-SWE-PVE 10X. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Wolf-SWE-PVE 10X be found in Rust Player Count lists and filters?

These Rust Player Count lists include Wolf-SWE-PVE 10X: 10x Rust servers, EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you interpret the tags on Wolf-SWE-PVE 10X?

For the game's server browser, Wolf-SWE-PVE 10X publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts6 (Group limit): Teams are capped at 6 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Wipes happen once every fortnight; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; EU (Europe): It appears under Europe when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Wolf-SWE-PVE 10X have?

Right now, 0 players are on Wolf-SWE-PVE 10X, which has 50 slots. The average player count for the last seven days is 2, and the highest point was 9. The highest average in the last 48 hours was 4 players at 17:00 UTC.

What position does Wolf-SWE-PVE 10X hold among Rust servers?

Wolf-SWE-PVE 10X ranks #2,660 for player hours over the past seven days, #995 in Europe, and is in the top 12% of all ranked servers.

About the server

How reliable is Wolf-SWE-PVE 10X, and is it online?

Right now, Wolf-SWE-PVE 10X is up. Based on the uptime it reports, the last restart was about 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Wolf-SWE-PVE 10X?

Linux hosts Wolf-SWE-PVE 10X, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Wolf-SWE-PVE 10X?

Its EU tag shows Wolf-SWE-PVE 10X lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 37.27.235.111:28010.

How well does Wolf-SWE-PVE 10X perform?

The server ran at an average of 23 fps over the last 48 hours, never falling below 5. Up to 105,952 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,784 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on Wolf-SWE-PVE 10X when a wipe occurs?

Recent wipes saw an average peak of 4 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 10.

What wipe pattern does Wolf-SWE-PVE 10X follow?

With too few of Wolf-SWE-PVE 10X's wipes on record to verify the schedule, the tag guides the prediction. Thursday 15 October at 18:15 UTC is when the next wipe is due. It has been running its current world for 13 days 7 hours. Its tags list a wipe schedule of every two weeks.

How to join

What steps are needed to join Wolf-SWE-PVE 10X?

To get in, press F1 in Rust and enter client.connect 37.27.235.111:28010. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://discord.com/invite/jzdmbNmk5e.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts6
Group limit Teams are capped at 6 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.