Online37.60.224.119:30415checked 12m ago
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is off.
What map is used on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs a procedural map of size 1,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can EU | Deadzone Aimtrain | Facechecks/1v1/Speargun be found in Rust Player Count lists and filters?
The Rust Player Count lists that EU | Deadzone Aimtrain | Facechecks/1v1/Speargun fits are: Rust aim training servers, EU Rust servers and Best Rust PvE servers. You can find it on the server list using these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs163207 (Build): It runs on game build 163207; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How full is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
With 16 slots, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun has 0 players at the moment. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun compare in server rankings?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is in the top 17% of all ranked servers with a rank of #3,853 for player hours over the past seven days.
About the server
What is the uptime and reliability of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is currently online. Based on the uptime it reports, the last restart was about 9 days 23 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Rust network protocol 2633 and build 163207 on Linux is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun serve?
Its name points to Europe, even though EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 37.60.224.119:30415.
How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform?
The server ran at an average of 10 fps over the last 48 hours, never falling below 9. The highest entity count was 2,759, covering buildings, deployables and all other objects. Memory usage reached up to 819 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
With so few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 39 days ago.
How to join
How can I connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Open the Rust console with F1, then type client.connect 37.60.224.119:30415. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.