Rust Player Count
33,837 playing now

Online38.22.128.234:28215checked 14m ago

CL and Angels

Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #7,307 top 33%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 3.2 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:41 UTC10d ago 2 – running 0
Thu 1 Oct, 19:30 UTC FW13d ago 0 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average 133/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average 88/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average 281/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average 83/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 15/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average 91/ 100

Quick answers

from the figures on this page

Rules and settings

What are the server rules for CL and Angels?

A gather rate is absent from the name of CL and Angels. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.

Which map is running on CL and Angels?

A procedural map of size 2,259 is what CL and Angels runs, generated by the game with seed 10. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can CL and Angels be found in Rust Player Count lists and filters?

The Rust Player Count lists that CL and Angels fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on CL and Angels convey?

The game's server browser reads these tags from CL and Angels: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does CL and Angels have?

Right now, 0 players are on CL and Angels, which has 50 slots. The average player count for the last seven days is 0, and the highest point was 2.

Where does CL and Angels sit in the rankings?

For player hours in the last seven days, CL and Angels ranks #7,307 and is in the top 33% of all ranked servers.

Server information

What is the online status and reliability of CL and Angels?

Right now, CL and Angels is up. Based on the uptime it reports, the last restart was about 35 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for CL and Angels?

On Windows, CL and Angels runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of CL and Angels?

No region is published by CL and Angels. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 38.22.128.234:28215.

How well does CL and Angels perform?

In the last 48 hours, it averaged 234 server fps, with a low of 223. The maximum number of entities it carried was 24,905, which includes buildings, deployables and everything else. At its highest, it used 1,490 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What changes on CL and Angels on wipe day?

Across its recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does CL and Angels follow?

With so few of CL and Angels's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 10 days 5 hours.

Connect to the server

What is the process to join CL and Angels?

To get in, press F1 in Rust and enter client.connect 38.22.128.234:28215. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.