Offline38.31.74.223:28015checked 8h ago
Cross-Eyed Coded X20
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, and #476 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 21 October, 00:07 UTC, in 6d 1h. Its weekly schedule tag · low confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:07 UTC22h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Cross-Eyed Coded X20?
Cross-Eyed Coded X20 sets its gather rate to 20x, as its name states. A maximum of 4 players per group (quad). The server runs softcore, A less harsh mode by Facepunch: you keep part of your loot. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on Cross-Eyed Coded X20?
Cross-Eyed Coded X20 runs a procedural map of size 3,500 with seed 3486489, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can Cross-Eyed Coded X20 be found in Rust Player Count lists and filters?
These Rust Player Count lists include Cross-Eyed Coded X20: Rust servers above 10x gather rate, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
What information do the tags on Cross-Eyed Coded X20 convey?
For the game's server browser, Cross-Eyed Coded X20 publishes: gmsoftcore (Game mode): This uses softcore, the easier ruleset; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe takes place each week; ^s (Softcore): A gentler ruleset from Facepunch: you retain part of your inventory when you die; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is Cross-Eyed Coded X20?
Cross-Eyed Coded X20 is offline at the moment; the last time it was seen was 8 hours ago. With a peak of 2, the average over seven days is 1 players. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.
Where does Cross-Eyed Coded X20 sit in the rankings?
For player hours in the last seven days, Cross-Eyed Coded X20 ranks #8,977 and is in the top 40% of all ranked servers. The server sits at #476 among quad servers.
Server information
How reliable is Cross-Eyed Coded X20, and is it online?
Last seen 8 hours ago, Cross-Eyed Coded X20 is offline right now. The uptime it gives suggests it restarted about 1 hours ago. 13 October 2026 is when Rust Player Count first saw it.
What Rust version is used on Cross-Eyed Coded X20?
On Windows, Cross-Eyed Coded X20 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What region does Cross-Eyed Coded X20 serve?
A region is not published by Cross-Eyed Coded X20. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 38.31.74.223:28015.
Is Cross-Eyed Coded X20 lag-free?
The server ran at an average of 118 fps over the last 48 hours, never falling below 51. The highest entity count was 75,716, covering buildings, deployables and all other objects. Memory usage reached up to 1,862 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
How often does Cross-Eyed Coded X20 wipe?
With too few of Cross-Eyed Coded X20's wipes on record to verify the schedule, the tag guides the prediction. A wipe is scheduled for Wednesday 21 October at 00:07 UTC. The world in play was created 22 hours ago. According to its tags, wipes are scheduled weekly.
Connect to the server
What steps are needed to join Cross-Eyed Coded X20?
Open the Rust console with F1, then type client.connect 38.31.74.223:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^s,^p,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^s
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
