Rust Player Count
33,597 playing now

Online45.11.95.86:9999checked 13m ago

REALITY4 OPAL | PROCEDURE | MAX4

quad moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #7,179 top 32%
Last wipe 4d ago no schedule published
Next wipe 2d 7h Fri 16 Oct, 12:52 UTC

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, and #402 of the quad servers (top 49%). Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 16 October, 12:52 UTC, in 2d 7h. Every 6 days 23 hours · medium confidence

Usual gap 7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 4

Coming wipes

2d 7hFri 16 Oct, 12:52 UTC
9d 5hFri 23 Oct, 11:42 UTC
16d 4hFri 30 Oct, 10:32 UTC
22d 13hThu 5 Nov, 19:00 UTC FW
23d 3hFri 6 Nov, 09:22 UTC
30d 2hFri 13 Nov, 08:12 UTC
37d 1hFri 20 Nov, 07:02 UTC
44d 0hFri 27 Nov, 05:52 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:02 UTC4d ago 1 – running 0
Fri 2 Oct, 07:20 UTC11d ago 2 halved by day 1 7.3 days 0
Fri 25 Sep, 08:30 UTC18d ago 4 halved by day 4 7 days 1
Fri 18 Sep, 09:50 UTC25d ago 2 halved by day 5 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 38 on average 18/ 100
PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average 3/ 200
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average 0/ 100
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average 2/ 80
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on average 1/ 100
[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern REALITY4 OPAL | PROCEDURE | MAX4?

The name of REALITY4 OPAL | PROCEDURE | MAX4 does not state a gather rate. A maximum of 4 players per group (quad). The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on REALITY4 OPAL | PROCEDURE | MAX4?

REALITY4 OPAL | PROCEDURE | MAX4 runs a procedural map of size 3,500 with seed 1088983197, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can REALITY4 OPAL | PROCEDURE | MAX4 be found in Rust Player Count lists and filters?

The Rust Player Count lists that REALITY4 OPAL | PROCEDURE | MAX4 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

What information do the tags on REALITY4 OPAL | PROCEDURE | MAX4 convey?

For the game's server browser, REALITY4 OPAL | PROCEDURE | MAX4 publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does REALITY4 OPAL | PROCEDURE | MAX4 have?

0 of 100 slots are filled on REALITY4 OPAL | PROCEDURE | MAX4 right now. The average player count for the last seven days is 0, and the highest point was 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.

How does REALITY4 OPAL | PROCEDURE | MAX4 compare in server rankings?

Over the last seven days, REALITY4 OPAL | PROCEDURE | MAX4 is #7,179 for player hours, placing it in the top 32% of ranked servers. It is #402 among quad servers.

Server information

What is the online status and reliability of REALITY4 OPAL | PROCEDURE | MAX4?

You can find REALITY4 OPAL | PROCEDURE | MAX4 online at the moment. It reports an uptime that puts the last restart at roughly 3 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on REALITY4 OPAL | PROCEDURE | MAX4?

On Windows, REALITY4 OPAL | PROCEDURE | MAX4 runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does REALITY4 OPAL | PROCEDURE | MAX4 serve?

There is no region published by REALITY4 OPAL | PROCEDURE | MAX4. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 45.11.95.86:9999.

How well does REALITY4 OPAL | PROCEDURE | MAX4 perform?

Over the last 48 hours, the average server fps was 189, and it never dropped below 151. The maximum number of entities it carried was 66,806, which includes buildings, deployables and everything else. At its highest, it used 3,211 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on REALITY4 OPAL | PROCEDURE | MAX4 on wipe day?

The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 6 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 4.

When does REALITY4 OPAL | PROCEDURE | MAX4 wipe?

The recent wipe interval for REALITY4 OPAL | PROCEDURE | MAX4 is around 7 days. On Friday 16 October at 12:52 UTC the next wipe is expected. It has been running its current world for 4 days 15 hours.

Connect to the server

How can I connect to REALITY4 OPAL | PROCEDURE | MAX4?

Open the Rust console with F1, then type client.connect 45.11.95.86:9999. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://discord.com/invite/g3Ju7DvZhF.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players The server has 100 slots.
ts4
Group limit The maximum team size is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.