Offline45.113.94.48:28015checked 20d ago
Merch's test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC21d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC22d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC24d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC25d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC28d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC29d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC30d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Merch's test server?
No gather rate appears in the name of Merch's test server. A maximum of 4 players per group (quad). survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on Merch's test server?
A procedural map of size 4,000 is what Merch's test server runs, generated by the game with seed 579120958. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags, lists and filters
Where can Merch's test server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Merch's test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you interpret the tags on Merch's test server?
For the game's server browser, Merch's test server publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is Merch's test server?
Merch's test server is offline at the moment; the last time it was seen was 20 days 10 hours ago.
How does Merch's test server compare in server rankings?
Merch's test server is in the top 70% of all ranked servers with a rank of #15,360 for player hours over the past seven days. It is #615 among quad servers.
Server details
What is the online status and reliability of Merch's test server?
Currently offline, Merch's test server was last seen 20 days 10 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Merch's test server?
Rust network protocol 2633 and build 165217 on Windows is what Merch's test server uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Merch's test server?
No region is published by Merch's test server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 45.113.94.48:28015.
Wipe schedule
What happens on Merch's test server when a wipe occurs?
The average busiest point in recent wipes reached 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.
When does Merch's test server wipe?
With irregular wipe times on Merch's test server, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 21 days 7 hours.
Join the server
What is the process to join Merch's test server?
Open the Rust console with F1, then type client.connect 45.113.94.48:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust
mp10
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.