Online45.136.204.49:20000checked 12m ago
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, and #50 of the quad servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 10:55 UTC, in 2d 15h. Every Friday at 10:55 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 73, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:55 UTC4d ago | 73 | – | running | 7 |
| Fri 2 Oct, 10:57 UTC11d ago | 58 | halved by day 3 | 7 days | 11 |
| Thu 1 Oct, 18:48 UTC FW12d ago | 58 | – | 0.7 days | 6 |
| Fri 25 Sep, 10:57 UTC18d ago | 83 | halved by day 3 | 6.3 days | 9 |
| Fri 18 Sep, 10:57 UTC25d ago | 128 | halved by day 2 | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
The gather rate on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is 2x, per its name. No more than 4 players in a group (quad). The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 runs a procedural map of size 4,250 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Who is responsible for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
Because UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 and 4 other servers we track all publish a ultimaterust.com hostname, they are likely run by the same operator.
Where can UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 be found in Rust Player Count lists and filters?
The Rust Player Count lists that UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 fits are: Rust servers with a 2x gather rate, Modded Rust servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
What information do the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 convey?
These are the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): The server has 150 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^w (Weekly): Wipes are weekly; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 have?
With 150 slots, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 has 7 players at the moment. With a peak of 73, the average over seven days is 14 players. The highest average in the last 48 hours was 23 players at 17:00 UTC.
What position does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 hold among Rust servers?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is in the top 4% of all ranked servers with a rank of #923 for player hours over the past seven days. It is #50 among quad servers.
Server information
What is the online status and reliability of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
Right now, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is up. The uptime it gives suggests it restarted about 13 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
Windows hosts UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1, which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
A region is not published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 45.136.204.49:20000.
What is the performance like on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
The server ran at an average of 59 fps over the last 48 hours, never falling below 59. The highest entity count was 140,606, covering buildings, deployables and all other objects. Peak memory use was 5,197 MB. A climbing entity count and low fps are felt as lag by players.
Wipe days
What should you expect on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 during a wipe?
The average busiest point in recent wipes reached 63 players. 6 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 3.
How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 wipe?
The wipe cycle for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is every Friday at 10:55 UTC. A wipe is scheduled for Friday 16 October at 10:55 UTC. The present world dates from 4 days 8 hours ago. According to its tags, wipes are scheduled weekly.
Connect to the server
What steps are needed to join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?
Open the Rust console with F1, then type client.connect 45.136.204.49:20000. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^z,^y,^w,gmrust,cs167398,ts4
Game
gmrust
mp150
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.