Rust Player Count
78,700 playing now

Offline45.28.150.181:28015checked 1d ago

RaidLabs Development

moddedcarbon
Players now 1/ 20 5% full
7-day average 1 peak 1
Rank #14,587 top 66%
Last wipe 1d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 195/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 185/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 47/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 71/ 700

Quick answers

from the figures on this page

Settings and map

What configuration does RaidLabs Development use?

A gather rate is absent from the name of RaidLabs Development. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server tags

Where can RaidLabs Development be found in Rust Player Count lists and filters?

The Rust Player Count lists that RaidLabs Development fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on RaidLabs Development?

The game's server browser reads these tags from RaidLabs Development: gmvanilla (Game mode): Standard vanilla survival; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is RaidLabs Development?

Currently offline, RaidLabs Development was last seen 36 hours ago. With a peak of 1, the average over seven days is 1 players. The highest average in the last 48 hours was 1 players at 02:00 UTC.

Where does RaidLabs Development sit in the rankings?

RaidLabs Development is in the top 66% of all ranked servers with a rank of #14,587 for player hours over the past seven days.

Server information

How reliable is RaidLabs Development, and is it online?

Currently offline, RaidLabs Development was last seen 36 hours ago. Its first appearance in Rust Player Count was on 13 October 2026.

What Rust version is used on RaidLabs Development?

Rust network protocol 2634 and build 167584 on Windows is what RaidLabs Development uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find RaidLabs Development?

There is no region published by RaidLabs Development. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 45.28.150.181:28015.

Wipe days

What wipe pattern does RaidLabs Development follow?

The rhythm of wipes on RaidLabs Development cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 36 hours.

Join the server

How can I connect to RaidLabs Development?

Joining is done by opening the console (F1) and running client.connect 45.28.150.181:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Standard vanilla survival.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build The game build is 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.