Offline45.38.15.136:28015checked 27d ago
Staging
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does Staging use?
The name of Staging does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.
What is the map on Staging?
A procedural map is what Staging runs, generated by the game.
Server tags
Where can Staging be found in Rust Player Count lists and filters?
These Rust Player Count lists include Staging: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on Staging?
For the game's server browser, Staging publishes: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs164566 (Build): Build number: 164566; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is Staging?
The server Staging is offline at present, with its last appearance 27 days 3 hours ago.
How does Staging compare in server rankings?
Staging is in the top – of all ranked servers with a rank of #15,485 for player hours over the past seven days.
Server information
What is the uptime and reliability of Staging?
Last seen 27 days 3 hours ago, Staging is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Staging?
Windows hosts Staging, which runs Rust network protocol 2633 and build 164566. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Staging?
A region is not published by Staging. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 45.38.15.136:28015.
Wipe schedule
How often does Staging wipe?
The rhythm of wipes on Staging cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 33 days 15 hours ago.
Connect to the server
How can I connect to Staging?
To get in, press F1 in Rust and enter client.connect 45.38.15.136:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs164566,ts8
Game
gmrust
mp500
ts8
v2633
cs164566
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.