Rust Player Count
73,165 playing now

OnlineNA45.45.237.89:28015checked 11m ago

Project Pulsar

monthly wipes moddedcarbonpve
Players now 0/ 40 0% full
7-day average 0 peak –
Rank #15,915 top 72% · #1542 in NA
Last wipe 3d ago monthly schedule
Next wipe 22d 4h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence

Usual gap 18.8 days between real wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

22d 4hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC3d ago 0 – running 0
Tue 22 Sep, 00:45 UTC22d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 47/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average 40/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 29/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 28/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 19/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 14/ 420

Quick answers

from the figures on this page

Rules and settings

Which rules govern Project Pulsar?

A gather rate is absent from the name of Project Pulsar. Groups are capped at 8 players, the default in the game. The server runs pve, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Which map is running on Project Pulsar?

The game generates a procedural map of size 4,000 with seed 1 for Project Pulsar. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Project Pulsar be found in Rust Player Count lists and filters?

The Rust Player Count lists that Project Pulsar fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you interpret the tags on Project Pulsar?

These are the tags Project Pulsar publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): The Carbon plugin framework is running; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does Project Pulsar have?

Right now, 0 players are on Project Pulsar, which has 40 slots. The average player count for the past seven days is 0.

What position does Project Pulsar hold among Rust servers?

In the last seven days, Project Pulsar is #15,915 for player hours, #1,542 in North America, and within the top 72% of ranked servers.

About the server

How reliable is Project Pulsar, and is it online?

Project Pulsar is currently online. The uptime it gives suggests it restarted about 3 days 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Project Pulsar?

Linux hosts Project Pulsar, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does Project Pulsar serve?

In North America, Project Pulsar lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 45.45.237.89:28015.

Is Project Pulsar lag-free?

In the last 48 hours, it averaged 81 server fps, with a low of 62. The maximum number of entities it carried was 94,185, which includes buildings, deployables and everything else. Peak memory use was 3,713 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on Project Pulsar on wipe day?

Recent wipes saw an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Project Pulsar wipe?

Monthly force wipes are the sole wipes on Project Pulsar. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 3 days 18 hours ago. Its tags declare wipes on a monthly schedule.

Connect to the server

How can I connect to Project Pulsar?

Open the Rust console with F1, then type client.connect 45.45.237.89:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon The Carbon plugin framework is running.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.