Rust Player Count
57,547 playing now

OnlineNA45.45.239.176:28015checked 14m ago

Testing Grounds

monthly wipes vanillamoddedoxide
Players now 2/ 15 13% full
7-day average 2 peak 8
Rank #2,224 top 10% · #377 in NA
Last wipe 11d ago monthly schedule
Next wipe 22d 20h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence

Wipe-day peak 5 players, last three wipes

Coming wipes

22d 20hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC11d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average 44/ 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 13/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average 4/ 1000
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average 2/ 50
[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average 2/ 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average 3/ 50

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Testing Grounds use?

A gather rate is absent from the name of Testing Grounds. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. VAC is off, Valve's anti-cheat.

Which map is running on Testing Grounds?

A procedural map of size 1,200 is what Testing Grounds runs, generated by the game with seed 2147483647. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Testing Grounds be found in Rust Player Count lists and filters?

The Rust Player Count lists that Testing Grounds fits are: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Testing Grounds?

The game's server browser reads these tags from Testing Grounds: gmvanilla (Game mode): Survival in its vanilla form; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Testing Grounds?

2 of 15 slots are filled on Testing Grounds right now. The average player count for the last seven days is 2, and the highest point was 8. The busiest time in the last 48 hours was 23:00 UTC, with an average of 6 players.

Where does Testing Grounds sit in the rankings?

For player hours in the last seven days, Testing Grounds is #2,224 overall, #377 in North America, and in the top 10% of all ranked servers.

Server information

What is the uptime and reliability of Testing Grounds?

You can find Testing Grounds online at the moment. Based on the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Testing Grounds?

Rust network protocol 2634 and build 167584 on Linux is what Testing Grounds uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Testing Grounds?

Its NA tag shows Testing Grounds lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 45.45.239.176:28015.

Is Testing Grounds lag-free?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 6,586, covering buildings, deployables and all other objects. Peak memory use was 1,265 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What changes on Testing Grounds on wipe day?

Across its recent wipes, the busiest times averaged 5 players. 13 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Testing Grounds wipe?

Wipes happen once a month on Testing Grounds, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 11 days 21 hours ago. The tags show a wipe schedule set to monthly.

Connect to the server

What is the process to join Testing Grounds?

To get in, press F1 in Rust and enter client.connect 45.45.239.176:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp15
Max players 15 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.