Rust Player Count
54,306 playing now

Online46.101.233.53:28015checked 9m ago

RUST DEV | PRIVATE | INSECURE

Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #11,174 top 50%
Last wipe 1d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
00.250.50.75113:0019:0002:0008:0015:0021:00Wiped Mon 12 Oct, 13:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040013:0019:0002:0008:0015:0021:00Wiped Mon 12 Oct, 13:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 242/ 275
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average 234/ 275
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average 327/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 217/ 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 40/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 190/ 275

Quick answers

from the figures on this page

Settings and map

What configuration does RUST DEV | PRIVATE | INSECURE use?

The name of RUST DEV | PRIVATE | INSECURE does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is off.

What is the map on RUST DEV | PRIVATE | INSECURE?

RUST DEV | PRIVATE | INSECURE runs a procedural map of size 1,000 with seed 424242, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can RUST DEV | PRIVATE | INSECURE be found in Rust Player Count lists and filters?

The Rust Player Count lists that RUST DEV | PRIVATE | INSECURE fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on RUST DEV | PRIVATE | INSECURE?

For the game's server browser, RUST DEV | PRIVATE | INSECURE publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on RUST DEV | PRIVATE | INSECURE?

Right now, 0 players are on RUST DEV | PRIVATE | INSECURE, which has 10 slots. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 13:00 UTC, averaging 1 players.

What position does RUST DEV | PRIVATE | INSECURE hold among Rust servers?

RUST DEV | PRIVATE | INSECURE is in the top 50% of all ranked servers with a rank of #11,174 for player hours over the past seven days.

Server details

What is the uptime and reliability of RUST DEV | PRIVATE | INSECURE?

Right now, RUST DEV | PRIVATE | INSECURE is up. It reports an uptime that puts the last restart at roughly 31 hours ago. Rust Player Count recorded it for the first time on 12 October 2026.

What is the Rust version for RUST DEV | PRIVATE | INSECURE?

Linux hosts RUST DEV | PRIVATE | INSECURE, which runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of RUST DEV | PRIVATE | INSECURE?

There is no region published by RUST DEV | PRIVATE | INSECURE. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 46.101.233.53:28015.

What is the performance like on RUST DEV | PRIVATE | INSECURE?

In the last 48 hours, it averaged 220 server fps, with a low of 188. The maximum number of entities it carried was 3,020, which includes buildings, deployables and everything else. Memory usage reached up to 700 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What wipe pattern does RUST DEV | PRIVATE | INSECURE follow?

The rhythm of wipes on RUST DEV | PRIVATE | INSECURE cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 33 hours.

Connect to the server

What is the process to join RUST DEV | PRIVATE | INSECURE?

Joining is done by opening the console (F1) and running client.connect 46.101.233.53:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.