Rust Player Count
38,406 playing now

OnlineEU46.174.48.13:28015checked 6m ago

240_FPS [RU]

weekly wipes vanillaoxide
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #10,120 top 45% · #2184 in EU
Last wipe 12d ago weekly schedule
Next wipe 1d 10h Thu 15 Oct, 18:37 UTC

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:37 UTC, in 1d 10h. Its weekly schedule tag · low confidence

Usual gap 6.6 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 4.5

Coming wipes

1d 10hThu 15 Oct, 18:37 UTC
8d 10hThu 22 Oct, 18:37 UTC
15d 10hThu 29 Oct, 18:37 UTC
22d 10hThu 5 Nov, 19:00 UTC FW
29d 10hThu 12 Nov, 18:37 UTC
36d 10hThu 19 Nov, 18:37 UTC
43d 10hThu 26 Nov, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW12d ago 2 – running 1
Fri 25 Sep, 07:50 UTC19d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC25d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 24/ 250
Rustafied.com - EU MainEU · groups of 16+ · weekly · 232 on average 8/ 100
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 228 on average 36/ 100
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 205 on average 2/ 250
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 174 on average 84/ 250
Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 170 on average 178/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for 240_FPS [RU]?

The name of 240_FPS [RU] does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Oxide plugins are running on it. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

Which map is running on 240_FPS [RU]?

The game generates a procedural map of size 4,500 with seed 782583436 for 240_FPS [RU]. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can 240_FPS [RU] be found in Rust Player Count lists and filters?

These Rust Player Count lists include 240_FPS [RU]: EU Rust servers, Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What information do the tags on 240_FPS [RU] convey?

For the game's server browser, 240_FPS [RU] publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^w (Weekly): The server wipes every week; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): The plugin framework Oxide (uMod) is in use; EU (Europe): It appears under Europe when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on 240_FPS [RU]?

Right now, 0 players are on 240_FPS [RU], which has 100 slots. With a peak of 1, the average over seven days is 0 players.

Where does 240_FPS [RU] sit in the rankings?

240_FPS [RU] ranks #10,120 for player hours over the past seven days, #2,184 in Europe, and is in the top 45% of all ranked servers.

Server details

How reliable is 240_FPS [RU], and is it online?

Right now, 240_FPS [RU] is up. The uptime it gives suggests it restarted about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 15 September 2026.

What Rust version is used on 240_FPS [RU]?

Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does 240_FPS [RU] serve?

Its EU tag shows 240_FPS [RU] lists itself in Europe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 46.174.48.13:28015.

How well does 240_FPS [RU] perform?

The server ran at an average of 100 fps over the last 48 hours, never falling below 76. Up to 117,777 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,692 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What happens on 240_FPS [RU] when a wipe occurs?

Recent wipes saw an average peak of 3 players. 1 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 4.5.

What wipe pattern does 240_FPS [RU] follow?

With too few of 240_FPS [RU]'s wipes on record to verify the schedule, the tag guides the prediction. On Thursday 15 October at 18:37 UTC the next wipe is expected. The present world dates from 12 days 13 hours ago. Its tags show wipes happening every week.

Connect to the server

What is the process to join 240_FPS [RU]?

To get in, press F1 in Rust and enter client.connect 46.174.48.13:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167398
Build It runs on game build 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.