Offline46.174.49.209:28015checked 1d ago
Develop\Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC11d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW12d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC13d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC19d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC26d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC27d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Develop\Test?
A gather rate is absent from the name of Develop\Test. No more than 4 players in a group (quad). survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map is running on Develop\Test?
A procedural map of size 3,500 is what Develop\Test runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Develop\Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that Develop\Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What information do the tags on Develop\Test convey?
The game's server browser reads these tags from Develop\Test: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How many players does Develop\Test have?
Develop\Test is offline at the moment; the last time it was seen was 40 hours ago. The average player count for the past seven days is 0.
How does Develop\Test compare in server rankings?
For player hours in the last seven days, Develop\Test ranks #15,956 and is in the top 71% of all ranked servers. The server sits at #631 among quad servers.
About the server
What is the uptime and reliability of Develop\Test?
Currently offline, Develop\Test was last seen 40 hours ago. It reports an uptime that puts the last restart at roughly 4 days 5 hours ago. For the last 7 full days, it was online for 134 of 168 hours, a 80% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Develop\Test?
Rust network protocol 2634 and build 167058 on Linux is what Develop\Test uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Develop\Test?
There is no region published by Develop\Test. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 46.174.49.209:28015.
Is Develop\Test lag-free?
The server ran at an average of 60 fps over the last 48 hours, never falling below 60. Up to 66,241 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,742 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What happens on Develop\Test when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 25 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe pattern does Develop\Test follow?
With irregular wipe times on Develop\Test, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 8 days 15 hours ago.
Join the server
What is the process to join Develop\Test?
Open the Rust console with F1, then type client.connect 46.174.49.209:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://rust.basew.online.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.