Online46.174.50.219:28015checked 10m ago
Worldwar BetBoom [dev]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:44 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Worldwar BetBoom [dev]?
A gather rate is absent from the name of Worldwar BetBoom [dev]. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.
Tags, lists and filters
Where can Worldwar BetBoom [dev] be found in Rust Player Count lists and filters?
The Rust Player Count lists that Worldwar BetBoom [dev] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on Worldwar BetBoom [dev] convey?
The game's server browser reads these tags from Worldwar BetBoom [dev]: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How many players does Worldwar BetBoom [dev] have?
With 100 slots, Worldwar BetBoom [dev] has 0 players at the moment. The average player count for the past seven days is 0.
Where does Worldwar BetBoom [dev] sit in the rankings?
Over the last seven days, Worldwar BetBoom [dev] is #15,967 for player hours, placing it in the top 71% of ranked servers.
About the server
How reliable is Worldwar BetBoom [dev], and is it online?
Right now, Worldwar BetBoom [dev] is up. Based on the uptime it reports, the last restart was about 13 days ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 29 September 2026.
What is the Rust version for Worldwar BetBoom [dev]?
On Linux, Worldwar BetBoom [dev] runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Worldwar BetBoom [dev]?
A region is not published by Worldwar BetBoom [dev]. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 46.174.50.219:28015.
What is the performance like on Worldwar BetBoom [dev]?
The server ran at an average of 192 fps over the last 48 hours, never falling below 163. Up to 91,391 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,655 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What happens on Worldwar BetBoom [dev] when a wipe occurs?
Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
What wipe pattern does Worldwar BetBoom [dev] follow?
Too few wipes are recorded for Worldwar BetBoom [dev] to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 13 days 2 hours ago.
Join the server
What is the process to join Worldwar BetBoom [dev]?
Joining is done by opening the console (F1) and running client.connect 46.174.50.219:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.