Rust Player Count
80,906 playing now

OfflineEU46.174.54.83:20520checked 1d ago

S RUST #0 [TEST]

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,901 top 71% · #2506 in EU
Last wipe 8d ago no schedule published
Next wipe 5d 9h Tue 20 Oct, 01:30 UTC

Players

AveragePeak
0123416:0019:0023:0002:0006:0009:00

Hourly average and peak, UTC.

Server performance

02040608016:0019:0023:0002:0006:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 20 October, 01:30 UTC, in 5d 9h. Every Tuesday at 01:30 UTC · medium confidence

Usual gap 7 days between real wipes
On rhythm 75% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 50% else halves by day 1

Coming wipes

5d 9hTue 20 Oct, 01:30 UTC
12d 9hTue 27 Oct, 01:30 UTC
19d 9hTue 3 Nov, 01:30 UTC
22d 3hThu 5 Nov, 19:00 UTC FW
26d 9hTue 10 Nov, 01:30 UTC
33d 9hTue 17 Nov, 01:30 UTC
40d 9hTue 24 Nov, 01:30 UTC

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC8d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW12d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC15d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC22d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC29d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 191/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 41/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 70/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 9/ 200

Quick answers

from the figures on this page

Settings and map

Which rules govern S RUST #0 [TEST]?

No gather rate appears in the name of S RUST #0 [TEST]. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on S RUST #0 [TEST]?

The game generates a procedural map of size 3,500 with seed 210551 for S RUST #0 [TEST]. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Who is responsible for S RUST #0 [TEST]?

The same operator most likely runs S RUST #0 [TEST] and 2 other servers we track, which all publish a srust.io hostname.

Where can S RUST #0 [TEST] be found in Rust Player Count lists and filters?

The Rust Player Count lists that S RUST #0 [TEST] fits are: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on S RUST #0 [TEST]?

The game's server browser reads these tags from S RUST #0 [TEST]: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; EU (Europe): You can find it in the Europe section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on S RUST #0 [TEST]?

The server S RUST #0 [TEST] is offline at present, with its last appearance 29 hours ago. The average player count for the past seven days is 0.

Where does S RUST #0 [TEST] sit in the rankings?

In the last seven days, S RUST #0 [TEST] is #15,901 for player hours, #2,506 in Europe, and within the top 71% of ranked servers.

About the server

What is the uptime and reliability of S RUST #0 [TEST]?

Currently offline, S RUST #0 [TEST] was last seen 29 hours ago. The uptime it gives suggests it restarted about 7 days 7 hours ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on S RUST #0 [TEST]?

On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does S RUST #0 [TEST] serve?

With its EU tag, S RUST #0 [TEST] lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 46.174.54.83:20520.

How well does S RUST #0 [TEST] perform?

The server ran at an average of 59 fps over the last 48 hours, never falling below 38. Up to 30,253 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,771 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What changes on S RUST #0 [TEST] on wipe day?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd went below half by day 1.

How often does S RUST #0 [TEST] wipe?

A every Tuesday at 01:30 UTC wipe schedule is used by S RUST #0 [TEST]. Tuesday 20 October at 01:30 UTC is when the next wipe is due. The present world dates from 8 days 13 hours ago.

Connect to the server

How can I connect to S RUST #0 [TEST]?

Open the Rust console with F1, then type client.connect 46.174.54.83:20520. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://srust.io.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build It runs on game build 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

EU
Europe You can find it in the Europe section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.