Offline46.32.67.68:28015checked 26d ago
TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern TEST?
No gather rate appears in the name of TEST. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.
Which map is running on TEST?
A procedural map, generated by the game, runs on TEST.
Tags, lists and filters
Where can TEST be found in Rust Player Count lists and filters?
These Rust Player Count lists include TEST: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on TEST?
For the game's server browser, TEST publishes: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How many players does TEST have?
TEST is offline at the moment; the last time it was seen was 26 days 20 hours ago.
What position does TEST hold among Rust servers?
Over the last seven days, TEST is #14,201 for player hours, placing it in the top – of ranked servers.
Server information
What is the online status and reliability of TEST?
Currently offline, TEST was last seen 26 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 16 September 2026.
What is the Rust version for TEST?
On Windows, TEST runs Rust network protocol 2633 and build 163794. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does TEST serve?
A region is not published by TEST. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 46.32.67.68:28015.
Wipe days
How often does TEST wipe?
With so few of TEST's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 26 days 20 hours.
Join the server
What is the process to join TEST?
To get in, press F1 in Rust and enter client.connect 46.32.67.68:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.