Offline46.55.81.200:28015checked 28d ago
ionn
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern ionn?
The name of ionn does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.
Which map is running on ionn?
A procedural map is what ionn runs, generated by the game.
Tags, lists and filters
Where can ionn be found in Rust Player Count lists and filters?
The Rust Player Count lists that ionn fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on ionn?
For the game's server browser, ionn publishes: gmrust (Game mode): The usual Rust survival experience; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
What is the player count on ionn?
ionn is offline at the moment; the last time it was seen was 28 days 22 hours ago.
What position does ionn hold among Rust servers?
For player hours in the last seven days, ionn ranks #15,392 and is in the top – of all ranked servers.
About the server
How reliable is ionn, and is it online?
ionn is down at the moment and was last seen 28 days 22 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 15 September 2026 is when Rust Player Count first saw it.
What is the Rust version for ionn?
On Windows, ionn runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find ionn?
A region is not published by ionn. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 46.55.81.200:28015.
Wipe schedule
What wipe pattern does ionn follow?
Too few wipes are recorded for ionn to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 28 days 22 hours.
Connect to the server
How can I connect to ionn?
To get in, press F1 in Rust and enter client.connect 46.55.81.200:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.