Rust Player Count
64,060 playing now

Offline47.194.150.81:28025checked 5d ago

Coastal City | Footprint Prototype

moddedcarbon
Players now 0/ 12 0% full
7-day average 0 peak 1
Rank #11,032 top 50%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:58 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 187/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 140/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 46/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 49/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Coastal City | Footprint Prototype?

The name of Coastal City | Footprint Prototype does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Tags and filters

Where can Coastal City | Footprint Prototype be found in Rust Player Count lists and filters?

These Rust Player Count lists include Coastal City | Footprint Prototype: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on Coastal City | Footprint Prototype?

For the game's server browser, Coastal City | Footprint Prototype publishes: gmrust (Game mode): Survival as standard in Rust; mp12 (Max players): 12 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on Coastal City | Footprint Prototype?

Coastal City | Footprint Prototype is offline at the moment; the last time it was seen was 5 days 14 hours ago. With a peak of 1, the average over seven days is 0 players.

What position does Coastal City | Footprint Prototype hold among Rust servers?

Over the last seven days, Coastal City | Footprint Prototype is #11,032 for player hours, placing it in the top 50% of ranked servers.

Server information

How reliable is Coastal City | Footprint Prototype, and is it online?

Last seen 5 days 14 hours ago, Coastal City | Footprint Prototype is offline right now. In the last 6 full days, it was up for 11 of 144 hours, which is 8% uptime. Its first appearance in Rust Player Count was on 7 October 2026.

What Rust version is used on Coastal City | Footprint Prototype?

Windows hosts Coastal City | Footprint Prototype, which runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Coastal City | Footprint Prototype?

No region is published by Coastal City | Footprint Prototype. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 47.194.150.81:28025.

Wipe schedule

What changes on Coastal City | Footprint Prototype on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Coastal City | Footprint Prototype wipe?

Too few wipes are recorded for Coastal City | Footprint Prototype to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 5 days 18 hours ago.

Connect to the server

How can I connect to Coastal City | Footprint Prototype?

To get in, press F1 in Rust and enter client.connect 47.194.150.81:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp12
Max players 12 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.