Rust Player Count
59,299 playing now

Offline47.194.150.81:28035checked 1d ago

Direct Protocol | Loopback Development

Players now 0/ 4 0% full
7-day average 0 peak 1
Rank #12,953 top 58%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average 325/ 375
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average 271/ 300
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average 351/ 375
Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average 267/ 300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 44/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average 272/ 400

Quick answers

from the figures on this page

Settings and map

Which rules govern Direct Protocol | Loopback Development?

No gather rate appears in the name of Direct Protocol | Loopback Development. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is off.

What map is used on Direct Protocol | Loopback Development?

A procedural map is what Direct Protocol | Loopback Development runs, generated by the game.

Server tags

Where can Direct Protocol | Loopback Development be found in Rust Player Count lists and filters?

These Rust Player Count lists include Direct Protocol | Loopback Development: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Direct Protocol | Loopback Development?

The game's server browser reads these tags from Direct Protocol | Loopback Development: gmrust (Game mode): The usual Rust survival experience; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development is offline at the moment; the last time it was seen was 45 hours ago. With a peak of 1, the average over seven days is 0 players.

Where does Direct Protocol | Loopback Development sit in the rankings?

Over the last seven days, Direct Protocol | Loopback Development is #12,953 for player hours, placing it in the top 58% of ranked servers.

Server information

How reliable is Direct Protocol | Loopback Development, and is it online?

Direct Protocol | Loopback Development is down at the moment and was last seen 45 hours ago. For the last 1 full day, it was online for 0 of 24 hours, a 0% uptime. Rust Player Count recorded it for the first time on 12 October 2026.

What is the Rust version for Direct Protocol | Loopback Development?

On Windows, Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Direct Protocol | Loopback Development?

No region is published by Direct Protocol | Loopback Development. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 47.194.150.81:28035.

Wipe information

What changes on Direct Protocol | Loopback Development on wipe day?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in.

How often does Direct Protocol | Loopback Development wipe?

With so few of Direct Protocol | Loopback Development's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 2 days 7 hours ago.

How to join

How can I connect to Direct Protocol | Loopback Development?

To get in, press F1 in Rust and enter client.connect 47.194.150.81:28035. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp4
Max players 4 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build It runs on game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.