Rust Player Count
39,935 playing now

OfflineNA47.226.85.41:28015checked 4d ago

Why So Sus

vanillamoddedoxide
Players now 0/ 3 0% full
7-day average 1 peak 2
Rank #5,490 top 25% · #935 in NA
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 02:21 UTC6d ago 2 – running 2
Wed 7 Oct, 06:20 UTC7d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC8d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC13d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average 0/ 15
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average 3/ 100
The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average 1/ 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 34 on average 17/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 6 on average 0/ 200
[US] ICEFUSE BATTLEFIELD MONTHLY x100000000|MAX 24|KITS|PVPNA · groups of 24+ · 1e+08x · monthly · 2 on average 3/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern Why So Sus?

The name of Why So Sus does not state a gather rate. Groups are capped at 8 players, the default in the game. combat training is the game mode, practice for aim and PvP, loot handed out. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What map is used on Why So Sus?

A procedural map is what Why So Sus runs, generated by the game.

Tags, lists and filters

Where can Why So Sus be found in Rust Player Count lists and filters?

The Rust Player Count lists that Why So Sus fits are: Rust aim training servers, Modded Rust servers, Battlefield Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on Why So Sus convey?

For the game's server browser, Why So Sus publishes: gmrust (Game mode): The usual Rust survival experience; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^d (Combat training): Training for aim and PvP, with all items given to you; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Why So Sus?

Currently offline, Why So Sus was last seen 4 days 8 hours ago. With a peak of 2, the average over seven days is 1 players.

How does Why So Sus compare in server rankings?

Why So Sus ranks #5,490 for player hours over the past seven days, #935 in North America, and is in the top 25% of all ranked servers.

Server information

How reliable is Why So Sus, and is it online?

Currently offline, Why So Sus was last seen 4 days 8 hours ago. It was up 29% of the time over the last 7 full days, 48 of 168 hours. Its first appearance in Rust Player Count was on 25 September 2026.

What Rust version is used on Why So Sus?

On Windows, Why So Sus runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Why So Sus?

Its NA tag shows Why So Sus lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 47.226.85.41:28015.

Wipe schedule

What happens on Why So Sus when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

When does Why So Sus wipe?

No next wipe can be predicted for Why So Sus, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 6 days 6 hours ago.

How to join

What steps are needed to join Why So Sus?

Open the Rust console with F1, then type client.connect 47.226.85.41:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^v,^d,^i,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp3
Max players 3 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Gameplay

^d
Combat training Training for aim and PvP, with all items given to you.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.