Rust Player Count
34,353 playing now

OnlineNA47.28.14.230:28015checked 10m ago

Cybers Private Test Server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #8,475 top 38% · #1234 in NA
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.6 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:46 UTC11d ago 1 – running 0
Fri 2 Oct, 00:24 UTC12d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW12d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC20d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average 42/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 23/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 9/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 10/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 14/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 5/ 150

Quick answers

from the figures on this page

Settings and map

What configuration does Cybers Private Test Server use?

The name of Cybers Private Test Server does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on Cybers Private Test Server?

The game generates a procedural map of size 5,000 with seed 1337 for Cybers Private Test Server. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags and filters

Where can Cybers Private Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Cybers Private Test Server: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Cybers Private Test Server?

These are the tags Cybers Private Test Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Cybers Private Test Server have?

Right now, 0 players are on Cybers Private Test Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 23:00 UTC.

Where does Cybers Private Test Server sit in the rankings?

Cybers Private Test Server ranks #8,475 for player hours over the past seven days, #1,234 in North America, and is in the top 38% of all ranked servers.

About the server

How reliable is Cybers Private Test Server, and is it online?

You can find Cybers Private Test Server online at the moment. Based on the uptime it reports, the last restart was about 30 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 16 September 2026.

What is the Rust version for Cybers Private Test Server?

On Linux, Cybers Private Test Server runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Cybers Private Test Server?

With its NA tag, Cybers Private Test Server lists itself in North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 47.28.14.230:28015.

Is Cybers Private Test Server lag-free?

Over the last 48 hours, the average server fps was 60, and it never dropped below 57. The maximum number of entities it carried was 56,289, which includes buildings, deployables and everything else. At its highest, it used 4,916 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on Cybers Private Test Server when a wipe occurs?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

How often does Cybers Private Test Server wipe?

No next wipe can be predicted for Cybers Private Test Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 15 hours.

Join the server

What is the process to join Cybers Private Test Server?

To get in, press F1 in Rust and enter client.connect 47.28.14.230:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.