Online5.175.166.47:28015checked 11m ago
Survival Stories [DEV]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC7d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC10d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Survival Stories [DEV]?
The name of Survival Stories [DEV] does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
What map is used on Survival Stories [DEV]?
Survival Stories [DEV] runs a procedural map of size 4,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Tags, lists and filters
Where can Survival Stories [DEV] be found in Rust Player Count lists and filters?
The Rust Player Count lists that Survival Stories [DEV] fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Survival Stories [DEV]?
The game's server browser reads these tags from Survival Stories [DEV]: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does Survival Stories [DEV] have?
With 10 slots, Survival Stories [DEV] has 0 players at the moment. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 04:00 UTC, averaging 1 players.
How does Survival Stories [DEV] compare in server rankings?
Survival Stories [DEV] is in the top 35% of all ranked servers with a rank of #7,888 for player hours over the past seven days.
Server information
What is the uptime and reliability of Survival Stories [DEV]?
Right now, Survival Stories [DEV] is up. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 3 October 2026 is when Rust Player Count first saw it.
What is the Rust version for Survival Stories [DEV]?
Linux hosts Survival Stories [DEV], which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Survival Stories [DEV]?
No region is published by Survival Stories [DEV]. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 5.175.166.47:28015.
How well does Survival Stories [DEV] perform?
Over the last 48 hours, the average server fps was 108, and it never dropped below 63. Up to 113,736 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,117 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What should you expect on Survival Stories [DEV] during a wipe?
Recent wipes saw an average peak of 2 players. 20 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.
When does Survival Stories [DEV] wipe?
With so few of Survival Stories [DEV]'s wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 7 days 17 hours ago.
Connect to the server
What is the process to join Survival Stories [DEV]?
To get in, press F1 in Rust and enter client.connect 5.175.166.47:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.