Rust Player Count
72,287 playing now

Online5.175.166.47:28015checked 11m ago

Survival Stories [DEV]

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak 2
Rank #7,888 top 35%
Last wipe 7d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 3.1 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:00 UTC7d ago 2 – running 0
Sat 3 Oct, 18:28 UTC10d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 194/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 194/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 51/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 55/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for Survival Stories [DEV]?

The name of Survival Stories [DEV] does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on Survival Stories [DEV]?

Survival Stories [DEV] runs a procedural map of size 4,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags, lists and filters

Where can Survival Stories [DEV] be found in Rust Player Count lists and filters?

The Rust Player Count lists that Survival Stories [DEV] fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Survival Stories [DEV]?

The game's server browser reads these tags from Survival Stories [DEV]: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Survival Stories [DEV] have?

With 10 slots, Survival Stories [DEV] has 0 players at the moment. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 04:00 UTC, averaging 1 players.

How does Survival Stories [DEV] compare in server rankings?

Survival Stories [DEV] is in the top 35% of all ranked servers with a rank of #7,888 for player hours over the past seven days.

Server information

What is the uptime and reliability of Survival Stories [DEV]?

Right now, Survival Stories [DEV] is up. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 3 October 2026 is when Rust Player Count first saw it.

What is the Rust version for Survival Stories [DEV]?

Linux hosts Survival Stories [DEV], which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Survival Stories [DEV]?

No region is published by Survival Stories [DEV]. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 5.175.166.47:28015.

How well does Survival Stories [DEV] perform?

Over the last 48 hours, the average server fps was 108, and it never dropped below 63. Up to 113,736 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,117 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What should you expect on Survival Stories [DEV] during a wipe?

Recent wipes saw an average peak of 2 players. 20 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.

When does Survival Stories [DEV] wipe?

With so few of Survival Stories [DEV]'s wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 7 days 17 hours ago.

Connect to the server

What is the process to join Survival Stories [DEV]?

To get in, press F1 in Rust and enter client.connect 5.175.166.47:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.