Offline5.175.178.27:28015checked 30d ago
test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for test?
A gather rate is absent from the name of test. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is off.
What is the map on test?
A procedural map, generated by the game, runs on test.
Server tags
Where can test be found in Rust Player Count lists and filters?
These Rust Player Count lists include test: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on test convey?
For the game's server browser, test publishes: gmrust (Game mode): The usual Rust survival experience; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does test have?
Currently offline, test was last seen 30 days ago.
What position does test hold among Rust servers?
Over the last seven days, test is #13,043 for player hours, placing it in the top – of ranked servers.
Server details
How reliable is test, and is it online?
test is down at the moment and was last seen 30 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on test?
Rust network protocol 2633 and build 163794 on Windows is what test uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of test?
A region is not published by test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 5.175.178.27:28015.
Wipe information
When does test wipe?
The rhythm of wipes on test cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 30 days 22 hours ago.
How to join
What steps are needed to join test?
Joining is done by opening the console (F1) and running client.connect 5.175.178.27:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp8
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.