Rust Player Count
46,018 playing now

Online5.175.181.2:28015checked 8m ago

Lost Lives | Rust

moddedcarbon
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #8,060 top 36%
Last wipe 4d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
00.250.50.75102:0007:0013:0018:0000:0023:00

Hourly average and peak, UTC.

Server performance

02040608002:0007:0013:0018:0000:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 20/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 11/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 10/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Lost Lives | Rust use?

A gather rate is absent from the name of Lost Lives | Rust. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What map is used on Lost Lives | Rust?

Lost Lives | Rust runs a procedural map of size 3,500 with seed 12345, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Lost Lives | Rust be found in Rust Player Count lists and filters?

The Rust Player Count lists that Lost Lives | Rust fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on Lost Lives | Rust?

The game's server browser reads these tags from Lost Lives | Rust: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does Lost Lives | Rust have?

Right now, 0 players are on Lost Lives | Rust, which has 100 slots. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 21:00 UTC, averaging 1 players.

What position does Lost Lives | Rust hold among Rust servers?

Over the last seven days, Lost Lives | Rust is #8,060 for player hours, placing it in the top 36% of ranked servers.

Server information

What is the online status and reliability of Lost Lives | Rust?

Right now, Lost Lives | Rust is up. It reports an uptime that puts the last restart at roughly 1 hours ago. For the last 4 full days, it was online for 78 of 96 hours, a 81% uptime. 9 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Lost Lives | Rust?

On Windows, Lost Lives | Rust runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Lost Lives | Rust serve?

No region is published by Lost Lives | Rust. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 5.175.181.2:28015.

Is Lost Lives | Rust lag-free?

The server ran at an average of 35 fps over the last 48 hours, never falling below 19. Up to 70,313 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,046 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

When does Lost Lives | Rust wipe?

With so few of Lost Lives | Rust's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 4 days 7 hours ago.

Join the server

What steps are needed to join Lost Lives | Rust?

To get in, press F1 in Rust and enter client.connect 5.175.181.2:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.