Online5.252.103.130:35000checked 12m ago
ZombieModsX5-10
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for ZombieModsX5-10?
No gather rate appears in the name of ZombieModsX5-10. A maximum of 10 players per group. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on ZombieModsX5-10?
The game generates a procedural map of size 4,500 with seed 2050231722 for ZombieModsX5-10. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can ZombieModsX5-10 be found in Rust Player Count lists and filters?
The Rust Player Count lists that ZombieModsX5-10 fits are: Modded Rust servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What information do the tags on ZombieModsX5-10 convey?
For the game's server browser, ZombieModsX5-10 publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts10 (Group limit): The maximum team size is 10; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is ZombieModsX5-10?
With 10 slots, ZombieModsX5-10 has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
What position does ZombieModsX5-10 hold among Rust servers?
Over the last seven days, ZombieModsX5-10 is #9,027 for player hours, placing it in the top 40% of ranked servers.
Server information
What is the uptime and reliability of ZombieModsX5-10?
Right now, ZombieModsX5-10 is up. The uptime it gives suggests it restarted about 9 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 17 September 2026.
What Rust version is used on ZombieModsX5-10?
On Windows, ZombieModsX5-10 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find ZombieModsX5-10?
No region is published by ZombieModsX5-10. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 5.252.103.130:35000.
Is ZombieModsX5-10 lag-free?
Over the last 48 hours, the average server fps was 105, and it never dropped below 82. The maximum number of entities it carried was 165,701, which includes buildings, deployables and everything else. Memory usage reached up to 4,492 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What happens on ZombieModsX5-10 when a wipe occurs?
The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 46 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.5.
How often does ZombieModsX5-10 wipe?
Wipes happen once a month on ZombieModsX5-10, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 11 days 1 hours. The tags show a wipe schedule set to monthly.
Join the server
What steps are needed to join ZombieModsX5-10?
To get in, press F1 in Rust and enter client.connect 5.252.103.130:35000. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://xlgames.pro is its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp10
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
