Rust Player Count
44,708 playing now

Offline5.63.21.64:28015checked 6h ago

[TR][EU] RUSTDEFT | TEST SERVER

moddedoxide
Players now 0/ ?
7-day average 0 peak –
Rank #15,974 top 71%
Last wipe 15h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123409:0011:0013:0014:0016:0018:00Wiped Tue 13 Oct, 09:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020009:0011:0013:0014:0016:0018:00Wiped Tue 13 Oct, 09:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctTue 6 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 09:37 UTC15h ago – – running 0
Fri 9 Oct, 13:04 UTC4d ago 0 – 3.9 days 2
Tue 6 Oct, 20:13 UTC7d ago 2 – 2.7 days 0
Tue 6 Oct, 08:43 UTC7d ago 2 – 0.5 days 0
Sat 3 Oct, 10:18 UTC10d ago 0 – 2.9 days 0
Fri 2 Oct, 20:17 UTC11d ago 1 – 0.6 days 0
Fri 2 Oct, 06:51 UTC11d ago 3 – 0.6 days 1
Thu 1 Oct, 11:43 UTC12d ago 3 – 0.8 days 0
Tue 29 Sep, 00:17 UTC15d ago 2 – 2.5 days 0
Mon 28 Sep, 03:47 UTC15d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 22/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 3/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does [TR][EU] RUSTDEFT | TEST SERVER use?

No gather rate appears in the name of [TR][EU] RUSTDEFT | TEST SERVER. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on [TR][EU] RUSTDEFT | TEST SERVER?

The game generates a procedural map of size 3,800 with seed 1 for [TR][EU] RUSTDEFT | TEST SERVER. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Tags, lists and filters

Where can [TR][EU] RUSTDEFT | TEST SERVER be found in Rust Player Count lists and filters?

These Rust Player Count lists include [TR][EU] RUSTDEFT | TEST SERVER: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on [TR][EU] RUSTDEFT | TEST SERVER?

These are the tags [TR][EU] RUSTDEFT | TEST SERVER publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is [TR][EU] RUSTDEFT | TEST SERVER?

[TR][EU] RUSTDEFT | TEST SERVER is offline at the moment; the last time it was seen was 6 hours ago. For the past week, the average number of players was 0.

Where does [TR][EU] RUSTDEFT | TEST SERVER sit in the rankings?

Over the last seven days, [TR][EU] RUSTDEFT | TEST SERVER is #15,974 for player hours, placing it in the top 71% of ranked servers.

About the server

What is the uptime and reliability of [TR][EU] RUSTDEFT | TEST SERVER?

[TR][EU] RUSTDEFT | TEST SERVER is down at the moment and was last seen 6 hours ago. Based on the uptime it reports, the last restart was about 8 hours ago. For the last 7 full days, it was online for 12 of 168 hours, a 7% uptime. Rust Player Count recorded it for the first time on 16 September 2026.

What is the Rust version for [TR][EU] RUSTDEFT | TEST SERVER?

Windows hosts [TR][EU] RUSTDEFT | TEST SERVER, which runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [TR][EU] RUSTDEFT | TEST SERVER?

Without a region tag from [TR][EU] RUSTDEFT | TEST SERVER, its name points to Europe. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 5.63.21.64:28015.

Is [TR][EU] RUSTDEFT | TEST SERVER lag-free?

Over the last 48 hours, the average server fps was 57, and it never dropped below 25. Up to 110,447 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,256 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on [TR][EU] RUSTDEFT | TEST SERVER when a wipe occurs?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does [TR][EU] RUSTDEFT | TEST SERVER wipe?

With irregular wipe times on [TR][EU] RUSTDEFT | TEST SERVER, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 15 hours.

Join the server

How can I connect to [TR][EU] RUSTDEFT | TEST SERVER?

Open the Rust console with F1, then type client.connect 5.63.21.64:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.