Rust Player Count
60,707 playing now

Offline5.76.183.4:28015checked 21d ago

Local Debug (no EAC)

Players now 1/ 8 12% full
7-day average 0 peak –
Rank #13,198 top 57%
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average 492/ 525
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average 313/ 350
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 153/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average 277/ 275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 38/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average 269/ 325

Quick answers

from the figures on this page

Rules and settings

What configuration does Local Debug (no EAC) use?

A gather rate is absent from the name of Local Debug (no EAC). The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

Which map is running on Local Debug (no EAC)?

A procedural map, generated by the game, runs on Local Debug (no EAC).

Tags, lists and filters

Where can Local Debug (no EAC) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Local Debug (no EAC) fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What information do the tags on Local Debug (no EAC) convey?

For the game's server browser, Local Debug (no EAC) publishes: gmrust (Game mode): The usual Rust survival experience; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs163207 (Build): It runs on game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does Local Debug (no EAC) have?

Local Debug (no EAC) is offline at the moment; the last time it was seen was 21 days 20 hours ago.

Where does Local Debug (no EAC) sit in the rankings?

For player hours in the last seven days, Local Debug (no EAC) ranks #13,198 and is in the top 57% of all ranked servers.

Server information

How reliable is Local Debug (no EAC), and is it online?

Local Debug (no EAC) is down at the moment and was last seen 21 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 17 September 2026.

What Rust version is used on Local Debug (no EAC)?

Windows hosts Local Debug (no EAC), which runs Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Local Debug (no EAC)?

A region is not published by Local Debug (no EAC). The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 5.76.183.4:28015.

Wipe schedule

When does Local Debug (no EAC) wipe?

The rhythm of wipes on Local Debug (no EAC) cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 38 days 6 hours ago.

How to join

What is the process to join Local Debug (no EAC)?

Open the Rust console with F1, then type client.connect 5.76.183.4:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp8
Max players The server has 8 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs163207
Build It runs on game build 163207.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.