Offline5.83.165.77:10600checked 1d ago
[GER] Virtual.Soldiers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern [GER] Virtual.Soldiers?
No gather rate appears in the name of [GER] Virtual.Soldiers. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on [GER] Virtual.Soldiers?
A procedural map of size 3,500 is what [GER] Virtual.Soldiers runs, generated by the game with seed 6738. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can [GER] Virtual.Soldiers be found in Rust Player Count lists and filters?
The Rust Player Count lists that [GER] Virtual.Soldiers fits are: EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on [GER] Virtual.Soldiers?
The game's server browser reads these tags from [GER] Virtual.Soldiers: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does [GER] Virtual.Soldiers have?
Currently offline, [GER] Virtual.Soldiers was last seen 35 hours ago. For the past week, the average number of players was 0.
What position does [GER] Virtual.Soldiers hold among Rust servers?
Over the last seven days, [GER] Virtual.Soldiers is #15,977 for player hours, placing it in the top 71% of ranked servers.
Server information
How reliable is [GER] Virtual.Soldiers, and is it online?
Currently offline, [GER] Virtual.Soldiers was last seen 35 hours ago. It reports an uptime that puts the last restart at roughly 3 hours ago. For the last 7 full days, it was online for 134 of 168 hours, a 80% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for [GER] Virtual.Soldiers?
On Windows, [GER] Virtual.Soldiers runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of [GER] Virtual.Soldiers?
Its name points to Europe, even though [GER] Virtual.Soldiers publishes no region tag. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 5.83.165.77:10600.
How well does [GER] Virtual.Soldiers perform?
Over the last 48 hours, the average server fps was 10, and it never dropped below 10. Up to 65,467 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,963 MB. A climbing entity count and low fps are felt as lag by players.
Wipe days
What happens on [GER] Virtual.Soldiers when a wipe occurs?
Recent wipes saw an average peak of 0 players. The latest wipe saw its biggest crowd 0 hours in.
What wipe pattern does [GER] Virtual.Soldiers follow?
The only wipes for [GER] Virtual.Soldiers are monthly, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 12 days 6 hours ago.
How to join
How can I connect to [GER] Virtual.Soldiers?
Open the Rust console with F1, then type client.connect 5.83.165.77:10600. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
