Rust Player Count
46,822 playing now

Online51.161.132.10:25576checked 9m ago

AUS LOST LANDS

moddedoxide
Players now 0/ 500 0% full
7-day average 0 peak –
Rank #15,922 top 72%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AUS] Rust in PeaceOC · groups of 8+ · 1 on average 0/ 50
Rustafied.com - AU LongOC · groups of 16+ · monthly · 146 on average 61/ 100
Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average 9/ 100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average 31/ 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average 3/ 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average 12/ 100

Quick answers

from the figures on this page

Settings and map

What configuration does AUS LOST LANDS use?

A gather rate is absent from the name of AUS LOST LANDS. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on AUS LOST LANDS?

AUS LOST LANDS runs a procedural map of size 4,300 with seed 84114655, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can AUS LOST LANDS be found in Rust Player Count lists and filters?

The Rust Player Count lists that AUS LOST LANDS fits are: Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on AUS LOST LANDS convey?

These are the tags AUS LOST LANDS publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does AUS LOST LANDS have?

Right now, 0 players are on AUS LOST LANDS, which has 500 slots. For the past week, the average number of players was 0.

What position does AUS LOST LANDS hold among Rust servers?

Over the last seven days, AUS LOST LANDS is #15,922 for player hours, placing it in the top 72% of ranked servers.

About the server

How reliable is AUS LOST LANDS, and is it online?

AUS LOST LANDS is currently online. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 78% of the time over the last 7 full days, 131 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for AUS LOST LANDS?

Rust network protocol 2634 and build 167781 on Linux is what AUS LOST LANDS uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find AUS LOST LANDS?

Its name points to Oceania, even though AUS LOST LANDS publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 51.161.132.10:25576.

How well does AUS LOST LANDS perform?

In the last 48 hours, it averaged 135 server fps, with a low of 113. The maximum number of entities it carried was 110,827, which includes buildings, deployables and everything else. Memory usage reached up to 3,368 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on AUS LOST LANDS during a wipe?

Across its recent wipes, the busiest times averaged 0 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does AUS LOST LANDS follow?

The rhythm of wipes on AUS LOST LANDS cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 11 days 10 hours ago.

How to join

How can I connect to AUS LOST LANDS?

Joining is done by opening the console (F1) and running client.connect 51.161.132.10:25576. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.