Rust Player Count
69,618 playing now

Offline51.161.145.147:23853checked 13d ago

Firedasherskull's Server [AU]

moddedoxide
Players now 0/ 40 0% full
7-day average 0 peak –
Rank #16,615 top 70%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 4 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC24d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AUS] Rust in PeaceOC · groups of 8+ · 1 on average 0/ 50
Rustafied.com - AU LongOC · groups of 16+ · monthly · 148 on average 129/ 175
Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average 18/ 100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 100 on average 111/ 150
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average 12/ 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 33 on average 17/ 100

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Firedasherskull's Server [AU]?

A gather rate is absent from the name of Firedasherskull's Server [AU]. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Firedasherskull's Server [AU]?

A procedural map of size 4,500 is what Firedasherskull's Server [AU] runs, generated by the game with seed 50000. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Firedasherskull's Server [AU] be found in Rust Player Count lists and filters?

The Rust Player Count lists that Firedasherskull's Server [AU] fits are: Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on Firedasherskull's Server [AU]?

These are the tags Firedasherskull's Server [AU] publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on Firedasherskull's Server [AU]?

Firedasherskull's Server [AU] is offline at the moment; the last time it was seen was 13 days 6 hours ago.

Where does Firedasherskull's Server [AU] sit in the rankings?

For player hours in the last seven days, Firedasherskull's Server [AU] ranks #16,615 and is in the top 70% of all ranked servers.

Server information

What is the uptime and reliability of Firedasherskull's Server [AU]?

Last seen 13 days 6 hours ago, Firedasherskull's Server [AU] is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Firedasherskull's Server [AU]?

Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Firedasherskull's Server [AU]?

No region tag is published by Firedasherskull's Server [AU], but its name points to Oceania. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.161.145.147:23853.

Wipe days

What happens on Firedasherskull's Server [AU] when a wipe occurs?

Recent wipes saw an average peak of 4 players. 2 hours after the latest wipe, the crowd hit its peak.

When does Firedasherskull's Server [AU] wipe?

Too few wipes are recorded for Firedasherskull's Server [AU] to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 24 days 4 hours.

How to join

How can I connect to Firedasherskull's Server [AU]?

Open the Rust console with F1, then type client.connect 51.161.145.147:23853. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.