Rust Player Count
55,049 playing now

Online51.161.145.173:24068checked 11m ago

A Shockbyte Rust Server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #8,098 top 36%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Tue 13 Oct, 08:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Tue 13 Oct, 08:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 3.9 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:15 UTC1d ago – – running 0
Sun 4 Oct, 00:56 UTC10d ago 2 halved by day 3 9.3 days 0
Wed 30 Sep, 09:19 UTC14d ago 2 halved by day 2 3.7 days 2
Sat 26 Sep, 05:42 UTC18d ago 3 halved by day 2 4.2 days 0
Fri 25 Sep, 13:11 UTC19d ago 3 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 51/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 61/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 22/ 700

Quick answers

from the figures on this page

Rules, map and settings

What configuration does A Shockbyte Rust Server use?

A gather rate is absent from the name of A Shockbyte Rust Server. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,700 with seed 1509, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can A Shockbyte Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include A Shockbyte Rust Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is A Shockbyte Rust Server?

0 of 10 slots are filled on A Shockbyte Rust Server right now. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 10:00 UTC.

What position does A Shockbyte Rust Server hold among Rust servers?

A Shockbyte Rust Server is in the top 36% of all ranked servers with a rank of #8,098 for player hours over the past seven days.

About the server

How reliable is A Shockbyte Rust Server, and is it online?

Right now, A Shockbyte Rust Server is up. The uptime it gives suggests it restarted about 36 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 22 September 2026.

What is the Rust version for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 51.161.145.173:24068.

What is the performance like on A Shockbyte Rust Server?

In the last 48 hours, it averaged 227 server fps, with a low of 140. The highest entity count was 41,114, covering buildings, deployables and all other objects. Memory usage reached up to 4,188 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What should you expect on A Shockbyte Rust Server during a wipe?

The average busiest point in recent wipes reached 2 players. 2 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 2.

What wipe pattern does A Shockbyte Rust Server follow?

No next wipe can be predicted for A Shockbyte Rust Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 38 hours ago.

Connect to the server

What is the process to join A Shockbyte Rust Server?

Joining is done by opening the console (F1) and running client.connect 51.161.145.173:24068. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.