Rust Player Count
47,061 playing now

Online51.161.198.169:28010checked 8m ago

TrinityRust.com | AU - Dev

moddedcarbon
Players now 0/ ?
7-day average 0 peak –
Rank #15,922 top 72%
Last wipe 13h ago no schedule published
Next wipe 1d 4h Fri 16 Oct, 04:06 UTC

Players

AveragePeakWipe
0123400:0009:0018:0004:0013:0022:00Wiped Wed 14 Oct, 10:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0009:0018:0004:0013:0022:00Wiped Wed 14 Oct, 10:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 04:06 UTC, in 1d 4h. Every Friday at 04:06 UTC · medium confidence

Usual gap 7 days between real wipes
On rhythm 80% of its recent wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

1d 4hFri 16 Oct, 04:06 UTC
8d 4hFri 23 Oct, 04:06 UTC
15d 4hFri 30 Oct, 04:06 UTC
21d 19hThu 5 Nov, 19:00 UTC FW
22d 4hFri 6 Nov, 04:06 UTC
29d 4hFri 13 Nov, 04:06 UTC
36d 4hFri 20 Nov, 04:06 UTC
43d 4hFri 27 Nov, 04:06 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:10 UTC13h ago – – running 0
Fri 9 Oct, 04:06 UTC5d ago 0 – – 0
Fri 2 Oct, 02:03 UTC12d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC19d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC26d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AUS] Rust in PeaceOC · groups of 8+ · 1 on average 0/ 50
Rustafied.com - AU LongOC · groups of 16+ · monthly · 146 on average 61/ 100
Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average 10/ 100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average 31/ 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average 3/ 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average 15/ 100

Quick answers

from the figures on this page

Rules and settings

What are the server rules for TrinityRust.com | AU - Dev?

A gather rate is absent from the name of TrinityRust.com | AU - Dev. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on TrinityRust.com | AU - Dev?

A procedural map of size 4,950 is what TrinityRust.com | AU - Dev runs, generated by the game with seed 999466525. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Server tags

Where can TrinityRust.com | AU - Dev be found in Rust Player Count lists and filters?

The Rust Player Count lists that TrinityRust.com | AU - Dev fits are: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on TrinityRust.com | AU - Dev?

These are the tags TrinityRust.com | AU - Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev currently has 0 players. The average player count for the past seven days is 0.

Where does TrinityRust.com | AU - Dev sit in the rankings?

For player hours in the last seven days, TrinityRust.com | AU - Dev ranks #15,922 and is in the top 72% of all ranked servers.

Server information

What is the online status and reliability of TrinityRust.com | AU - Dev?

You can find TrinityRust.com | AU - Dev online at the moment. It reports an uptime that puts the last restart at roughly 11 hours ago. In the last 7 full days, it was up for 139 of 168 hours, which is 83% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on TrinityRust.com | AU - Dev?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of TrinityRust.com | AU - Dev?

Without a region tag from TrinityRust.com | AU - Dev, its name points to Oceania. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 51.161.198.169:28010.

What is the performance like on TrinityRust.com | AU - Dev?

The server ran at an average of 32 fps over the last 48 hours, never falling below 32. The maximum number of entities it carried was 141,408, which includes buildings, deployables and everything else. Peak memory use was 5,569 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What should you expect on TrinityRust.com | AU - Dev during a wipe?

The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does TrinityRust.com | AU - Dev follow?

Wipes on TrinityRust.com | AU - Dev follow a every Friday at 04:06 UTC pattern. A wipe is scheduled for Friday 16 October at 04:06 UTC. It has been running its current world for 13 hours.

How to join

What is the process to join TrinityRust.com | AU - Dev?

Joining is done by opening the console (F1) and running client.connect 51.161.198.169:28010. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players The server has 0 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.