Online51.195.61.139:22300checked 18m ago
4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC9d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC24d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC30d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on 4Netplayers Rust Server?
A procedural map of size 1,800 is what 4Netplayers Rust Server runs, generated by the game with seed 1234567890. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags and filters
Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include 4Netplayers Rust Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on 4Netplayers Rust Server convey?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
What is the player count on 4Netplayers Rust Server?
Right now, 0 players are on 4Netplayers Rust Server, which has 10 slots. The average player count for the past seven days is 0.
Where does 4Netplayers Rust Server sit in the rankings?
Over the last seven days, 4Netplayers Rust Server is #15,923 for player hours, placing it in the top 72% of ranked servers.
Server details
What is the uptime and reliability of 4Netplayers Rust Server?
4Netplayers Rust Server is currently online. The uptime it gives suggests it restarted about 3 days 18 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on 4Netplayers Rust Server?
Linux hosts 4Netplayers Rust Server, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 51.195.61.139:22300.
What is the performance like on 4Netplayers Rust Server?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 14,828, covering buildings, deployables and all other objects. Peak memory use was 1,563 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What changes on 4Netplayers Rust Server on wipe day?
The average busiest point in recent wipes reached 3 players. The latest wipe saw its biggest crowd 5 hours in. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.
How often does 4Netplayers Rust Server wipe?
Wipes on 4Netplayers Rust Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 9 days 20 hours ago.
Connect to the server
What steps are needed to join 4Netplayers Rust Server?
Open the Rust console with F1, then type client.connect 51.195.61.139:22300. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.