Rust Player Count
46,392 playing now

Online51.195.61.139:22300checked 18m ago

4Netplayers Rust Server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,923 top 72%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 10.2 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 50% else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC9d ago 1 – running 0
Sun 20 Sep, 13:37 UTC24d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC30d ago 4 held half 5.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 25/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 25/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average 6/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 6/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 12/ 700

Quick answers

from the figures on this page

Settings and map

Which rules govern 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on 4Netplayers Rust Server?

A procedural map of size 1,800 is what 4Netplayers Rust Server runs, generated by the game with seed 1234567890. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include 4Netplayers Rust Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on 4Netplayers Rust Server convey?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on 4Netplayers Rust Server?

Right now, 0 players are on 4Netplayers Rust Server, which has 10 slots. The average player count for the past seven days is 0.

Where does 4Netplayers Rust Server sit in the rankings?

Over the last seven days, 4Netplayers Rust Server is #15,923 for player hours, placing it in the top 72% of ranked servers.

Server details

What is the uptime and reliability of 4Netplayers Rust Server?

4Netplayers Rust Server is currently online. The uptime it gives suggests it restarted about 3 days 18 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on 4Netplayers Rust Server?

Linux hosts 4Netplayers Rust Server, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 51.195.61.139:22300.

What is the performance like on 4Netplayers Rust Server?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 14,828, covering buildings, deployables and all other objects. Peak memory use was 1,563 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on 4Netplayers Rust Server on wipe day?

The average busiest point in recent wipes reached 3 players. The latest wipe saw its biggest crowd 5 hours in. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.

How often does 4Netplayers Rust Server wipe?

Wipes on 4Netplayers Rust Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 9 days 20 hours ago.

Connect to the server

What steps are needed to join 4Netplayers Rust Server?

Open the Rust console with F1, then type client.connect 51.195.61.139:22300. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.