Rust Player Count
40,529 playing now

Online51.38.155.197:27890checked 13m ago

A Shockbyte x Discord Production Rust Server

moddedoxide
Players now 0/ 125 0% full
7-day average 0 peak 3
Rank #7,480 top 34%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123409:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 20:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020009:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 20:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.7 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:26 UTC1d ago – – running 0
Sun 11 Oct, 19:15 UTC3d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC6d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC13d ago 5 halved by day 1 7.3 days 0
Wed 30 Sep, 15:14 UTC14d ago 5 – 1 days 0
Sun 27 Sep, 18:53 UTC17d ago 3 halved by day 1 2.8 days 0
Thu 24 Sep, 20:00 UTC20d ago 4 halved by day 1 3 days 0
Wed 23 Sep, 04:52 UTC22d ago 2 – 1.6 days 0
Sun 20 Sep, 16:38 UTC24d ago 1 halved by day 1 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 64/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 17/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 6/ 200

Quick answers

from the figures on this page

Rules and settings

Which rules govern A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on A Shockbyte x Discord Production Rust Server?

A procedural map of size 4,500 is what A Shockbyte x Discord Production Rust Server runs, generated by the game with seed 50000. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Server tags

Where can A Shockbyte x Discord Production Rust Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

For the game's server browser, A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is A Shockbyte x Discord Production Rust Server?

With 125 slots, A Shockbyte x Discord Production Rust Server has 0 players at the moment. The seven-day average is 0 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 08:00 UTC, averaging 2 players.

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

A Shockbyte x Discord Production Rust Server is in the top 34% of all ranked servers with a rank of #7,480 for player hours over the past seven days.

Server information

How reliable is A Shockbyte x Discord Production Rust Server, and is it online?

You can find A Shockbyte x Discord Production Rust Server online at the moment. The uptime it gives suggests it restarted about 33 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. Rust Player Count recorded it for the first time on 17 September 2026.

What is the Rust version for A Shockbyte x Discord Production Rust Server?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 51.38.155.197:27890.

What is the performance like on A Shockbyte x Discord Production Rust Server?

The server ran at an average of 134 fps over the last 48 hours, never falling below 107. The highest entity count was 126,876, covering buildings, deployables and all other objects. Memory usage reached up to 5,429 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on A Shockbyte x Discord Production Rust Server when a wipe occurs?

Recent wipes saw an average peak of 3 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

When does A Shockbyte x Discord Production Rust Server wipe?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 36 hours ago.

Connect to the server

How can I connect to A Shockbyte x Discord Production Rust Server?

To get in, press F1 in Rust and enter client.connect 51.38.155.197:27890. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.