Offline51.83.172.143:29004checked 2d ago
Rust @ ServerProject.net
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #630 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Rust @ ServerProject.net?
The name of Rust @ ServerProject.net does not state a gather rate. A maximum of 4 players per group (quad). The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What map is used on Rust @ ServerProject.net?
The game generates a procedural map of size 3,000 with seed 11124 for Rust @ ServerProject.net. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can Rust @ ServerProject.net be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust @ ServerProject.net fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you interpret the tags on Rust @ ServerProject.net?
These are the tags Rust @ ServerProject.net publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp30 (Max players): Capacity: 30 slots; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How full is Rust @ ServerProject.net?
Currently offline, Rust @ ServerProject.net was last seen 2 days 20 hours ago. The average player count for the past seven days is 0.
How does Rust @ ServerProject.net compare in server rankings?
Over the last seven days, Rust @ ServerProject.net is #15,843 for player hours, placing it in the top 72% of ranked servers. It is #630 among quad servers.
Server details
What is the online status and reliability of Rust @ ServerProject.net?
Rust @ ServerProject.net is down at the moment and was last seen 2 days 20 hours ago. For the last 7 full days, it was online for 117 of 168 hours, a 70% uptime. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on Rust @ ServerProject.net?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Rust @ ServerProject.net?
No region is published by Rust @ ServerProject.net. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 51.83.172.143:29004.
Wipe information
When does Rust @ ServerProject.net wipe?
Too few wipes are recorded for Rust @ ServerProject.net to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 32 days 4 hours ago.
How to join
How can I connect to Rust @ ServerProject.net?
Joining is done by opening the console (F1) and running client.connect 51.83.172.143:29004. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://ServerProject.net/en is its website.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z
Game
gmrust
mp30
ts4
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.