Online51.83.172.143:29028checked 11m ago
Rust @ ServerProject.net
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #455 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Rust @ ServerProject.net?
The name of Rust @ ServerProject.net does not state a gather rate. A maximum of 4 players per group (quad). survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Rust @ ServerProject.net?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can Rust @ ServerProject.net be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust @ ServerProject.net fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What information do the tags on Rust @ ServerProject.net convey?
These are the tags Rust @ ServerProject.net publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): 500 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on Rust @ ServerProject.net?
Right now, 0 players are on Rust @ ServerProject.net, which has 500 slots. The seven-day average is 0 players, with a peak of 1.
What position does Rust @ ServerProject.net hold among Rust servers?
Rust @ ServerProject.net is in the top 38% of all ranked servers with a rank of #8,394 for player hours over the past seven days. It is #455 among quad servers.
Server information
What is the online status and reliability of Rust @ ServerProject.net?
Rust @ ServerProject.net is currently online. Based on the uptime it reports, the last restart was about 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Rust @ ServerProject.net?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Rust @ ServerProject.net?
A region is not published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.83.172.143:29028.
What is the performance like on Rust @ ServerProject.net?
Over the last 48 hours, the average server fps was 60, and it never dropped below 60. Up to 50,606 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,795 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What should you expect on Rust @ ServerProject.net during a wipe?
Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 100% of recent wipes.
How often does Rust @ ServerProject.net wipe?
With so few of Rust @ ServerProject.net's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 3 days 9 hours ago.
How to join
What is the process to join Rust @ ServerProject.net?
Open the Rust console with F1, then type client.connect 51.83.172.143:29028. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://ServerProject.net/en.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp500
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.