Rust Player Count
67,814 playing now

Online51.83.172.143:29028checked 11m ago

Rust @ ServerProject.net

quad moddedoxide
Players now 0/ 500 0% full
7-day average 0 peak 1
Rank #8,394 top 38%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, and #455 of the quad servers (top 56%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 2.7 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC3d ago 1 – running 1
Thu 8 Oct, 18:37 UTC6d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average 20/ 100
PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average 6/ 200
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average 4/ 80
[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average 6/ 101
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average 4/ 100
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average 4/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern Rust @ ServerProject.net?

The name of Rust @ ServerProject.net does not state a gather rate. A maximum of 4 players per group (quad). survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Rust @ ServerProject.net?

Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Rust @ ServerProject.net be found in Rust Player Count lists and filters?

The Rust Player Count lists that Rust @ ServerProject.net fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

What information do the tags on Rust @ ServerProject.net convey?

These are the tags Rust @ ServerProject.net publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): 500 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Rust @ ServerProject.net?

Right now, 0 players are on Rust @ ServerProject.net, which has 500 slots. The seven-day average is 0 players, with a peak of 1.

What position does Rust @ ServerProject.net hold among Rust servers?

Rust @ ServerProject.net is in the top 38% of all ranked servers with a rank of #8,394 for player hours over the past seven days. It is #455 among quad servers.

Server information

What is the online status and reliability of Rust @ ServerProject.net?

Rust @ ServerProject.net is currently online. Based on the uptime it reports, the last restart was about 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Rust @ ServerProject.net?

On Linux, Rust @ ServerProject.net runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Rust @ ServerProject.net?

A region is not published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.83.172.143:29028.

What is the performance like on Rust @ ServerProject.net?

Over the last 48 hours, the average server fps was 60, and it never dropped below 60. Up to 50,606 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,795 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on Rust @ ServerProject.net during a wipe?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 100% of recent wipes.

How often does Rust @ ServerProject.net wipe?

With so few of Rust @ ServerProject.net's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 3 days 9 hours ago.

How to join

What is the process to join Rust @ ServerProject.net?

Open the Rust console with F1, then type client.connect 51.83.172.143:29028. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp500
Max players 500 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.