Offline51.83.238.216:29200checked 26d ago
Rusty Zombie 4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Rusty Zombie 4Netplayers?
No gather rate appears in the name of Rusty Zombie 4Netplayers. No more than 4 players in a group (quad). The server runs softcore, A less harsh mode by Facepunch: you keep part of your loot. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on Rusty Zombie 4Netplayers?
A procedural map of size 4,500 is what Rusty Zombie 4Netplayers runs, generated by the game with seed 526772873. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can Rusty Zombie 4Netplayers be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rusty Zombie 4Netplayers fits are: Modded Rust servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
How should you interpret the tags on Rusty Zombie 4Netplayers?
The game's server browser reads these tags from Rusty Zombie 4Netplayers: gmsoftcore (Game mode): Softcore rules, which are more forgiving; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): The maximum team size is 4; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^s (Softcore): A gentler ruleset from Facepunch: you retain part of your inventory when you die; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers is offline at the moment; the last time it was seen was 26 days 18 hours ago.
Where does Rusty Zombie 4Netplayers sit in the rankings?
For player hours in the last seven days, Rusty Zombie 4Netplayers ranks #15,478 and is in the top 70% of all ranked servers. The server sits at #616 among quad servers.
About the server
What is the online status and reliability of Rusty Zombie 4Netplayers?
Last seen 26 days 18 hours ago, Rusty Zombie 4Netplayers is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Rusty Zombie 4Netplayers?
On Linux, Rusty Zombie 4Netplayers runs Rust network protocol 2633 and build 164530. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Rusty Zombie 4Netplayers serve?
A region is not published by Rusty Zombie 4Netplayers. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.83.238.216:29200.
Wipe information
What wipe pattern does Rusty Zombie 4Netplayers follow?
Too few wipes are recorded for Rusty Zombie 4Netplayers to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 40 days 21 hours.
How to join
How can I connect to Rusty Zombie 4Netplayers?
Open the Rust console with F1, then type client.connect 51.83.238.216:29200. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2633
cs164530
ptrak
$r?
Difficulty
^s
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.