Online51.91.234.88:21650checked 8m ago
Dev-The Walking Life
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Dev-The Walking Life?
No gather rate appears in the name of Dev-The Walking Life. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on Dev-The Walking Life?
The game generates a procedural map of size 6,000 with seed 395335856 for Dev-The Walking Life. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can Dev-The Walking Life be found in Rust Player Count lists and filters?
These Rust Player Count lists include Dev-The Walking Life: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Dev-The Walking Life?
These are the tags Dev-The Walking Life publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How many players does Dev-The Walking Life have?
Right now, 0 players are on Dev-The Walking Life, which has 50 slots. With a peak of 2, the average over seven days is 0 players.
How does Dev-The Walking Life compare in server rankings?
Dev-The Walking Life is in the top 42% of all ranked servers with a rank of #9,404 for player hours over the past seven days.
Server information
What is the online status and reliability of Dev-The Walking Life?
Dev-The Walking Life is currently online. The uptime it gives suggests it restarted about 1 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 2 October 2026.
What Rust version is used on Dev-The Walking Life?
Linux hosts Dev-The Walking Life, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Dev-The Walking Life?
There is no region published by Dev-The Walking Life. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 51.91.234.88:21650.
How well does Dev-The Walking Life perform?
The server ran at an average of 30 fps over the last 48 hours, never falling below 29. The maximum number of entities it carried was 215,715, which includes buildings, deployables and everything else. Memory usage reached up to 4,780 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What changes on Dev-The Walking Life on wipe day?
The average busiest point in recent wipes reached 1 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does Dev-The Walking Life wipe?
With so few of Dev-The Walking Life's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 6 days 23 hours.
How to join
What steps are needed to join Dev-The Walking Life?
Open the Rust console with F1, then type client.connect 51.91.234.88:21650. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.