Online51.91.74.194:25570checked 14m ago
NON-PRODUCTION Pocket Mines Feasibility
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC3d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for NON-PRODUCTION Pocket Mines Feasibility?
The name of NON-PRODUCTION Pocket Mines Feasibility does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.
What is the map on NON-PRODUCTION Pocket Mines Feasibility?
The game generates a procedural map of size 2,000 with seed 20260808 for NON-PRODUCTION Pocket Mines Feasibility. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can NON-PRODUCTION Pocket Mines Feasibility be found in Rust Player Count lists and filters?
These Rust Player Count lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?
For the game's server browser, NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on NON-PRODUCTION Pocket Mines Feasibility?
With 2 slots, NON-PRODUCTION Pocket Mines Feasibility has 0 players at the moment. For the past week, the average number of players was 0.
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?
NON-PRODUCTION Pocket Mines Feasibility is in the top 72% of all ranked servers with a rank of #15,966 for player hours over the past seven days.
Server details
What is the online status and reliability of NON-PRODUCTION Pocket Mines Feasibility?
You can find NON-PRODUCTION Pocket Mines Feasibility online at the moment. Based on the uptime it reports, the last restart was about 3 days 16 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for NON-PRODUCTION Pocket Mines Feasibility?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of NON-PRODUCTION Pocket Mines Feasibility?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 51.91.74.194:25570.
How well does NON-PRODUCTION Pocket Mines Feasibility perform?
In the last 48 hours, it averaged 237 server fps, with a low of 230. The highest entity count was 14,128, covering buildings, deployables and all other objects. At its highest, it used 1,922 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What should you expect on NON-PRODUCTION Pocket Mines Feasibility during a wipe?
The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.
When does NON-PRODUCTION Pocket Mines Feasibility wipe?
The rhythm of wipes on NON-PRODUCTION Pocket Mines Feasibility cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 3 days 18 hours ago.
How to join
What is the process to join NON-PRODUCTION Pocket Mines Feasibility?
To get in, press F1 in Rust and enter client.connect 51.91.74.194:25570. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.