Rust Player Count
68,443 playing now

Offline54.36.179.224:28015checked 3h ago

[EU] SINMAS STAGING Livestock

vanillamoddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #10,432 top 47%
Last wipe 16d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.4 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 50% else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 08:10 UTC16d ago 3 – running 0
Thu 24 Sep, 18:08 UTC20d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC27d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 103/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 21/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 38/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 10/ 650

Quick answers

from the figures on this page

Settings and map

Which rules govern [EU] SINMAS STAGING Livestock?

A gather rate is absent from the name of [EU] SINMAS STAGING Livestock. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

Which map is running on [EU] SINMAS STAGING Livestock?

[EU] SINMAS STAGING Livestock runs a procedural map of size 3,400 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags and filters

Where can [EU] SINMAS STAGING Livestock be found in Rust Player Count lists and filters?

The Rust Player Count lists that [EU] SINMAS STAGING Livestock fits are: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What information do the tags on [EU] SINMAS STAGING Livestock convey?

The game's server browser reads these tags from [EU] SINMAS STAGING Livestock: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2635 (Protocol): Your game version needs to be on protocol 2635 to connect; cs167955 (Build): It runs on game build 167955; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on [EU] SINMAS STAGING Livestock?

Currently offline, [EU] SINMAS STAGING Livestock was last seen 3 hours ago. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 19:00 UTC.

Where does [EU] SINMAS STAGING Livestock sit in the rankings?

[EU] SINMAS STAGING Livestock is in the top 47% of all ranked servers with a rank of #10,432 for player hours over the past seven days.

Server information

What is the uptime and reliability of [EU] SINMAS STAGING Livestock?

[EU] SINMAS STAGING Livestock is down at the moment and was last seen 3 hours ago. The uptime it gives suggests it restarted about 4 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on [EU] SINMAS STAGING Livestock?

On Linux, [EU] SINMAS STAGING Livestock runs Rust network protocol 2635 and build 167955. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find [EU] SINMAS STAGING Livestock?

Its name points to Europe, even though [EU] SINMAS STAGING Livestock publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 54.36.179.224:28015.

How well does [EU] SINMAS STAGING Livestock perform?

In the last 48 hours, it averaged 30 server fps, with a low of 29. The highest entity count was 85,375, covering buildings, deployables and all other objects. Peak memory use was 2,875 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What happens on [EU] SINMAS STAGING Livestock when a wipe occurs?

The average busiest point in recent wipes reached 3 players. The latest wipe saw its biggest crowd 32 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd went below half by day 2.

What wipe pattern does [EU] SINMAS STAGING Livestock follow?

With irregular wipe times on [EU] SINMAS STAGING Livestock, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 16 days 12 hours ago.

Join the server

What steps are needed to join [EU] SINMAS STAGING Livestock?

Open the Rust console with F1, then type client.connect 54.36.179.224:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://sinmas.eu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167955,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2635
Protocol Your game version needs to be on protocol 2635 to connect.
cs167955
Build It runs on game build 167955.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.