Rust Player Count
37,485 playing now

OnlineNA54.39.102.131:22015checked 9m ago

US Testing Server

moddedoxide
Players now 0/ ?
7-day average 0 peak –
Rank #15,894 top 72% · #1544 in NA
Last wipe 16h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123408:0017:0002:0012:0021:0006:00Wiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152008:0017:0002:0012:0021:0006:00Wiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.7 days between real wipes
On rhythm 40% of its recent wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:30 UTC28m ago – – running 0
Wed 14 Oct, 15:30 UTC16h ago – – – 0
Tue 13 Oct, 23:30 UTC1d ago – – – 0
Tue 13 Oct, 01:51 UTC2d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC18d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC18d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average 16/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 18/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 6/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average 4/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average 9/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 1/ 150

Quick answers

from the figures on this page

Settings and map

What configuration does US Testing Server use?

The name of US Testing Server does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on US Testing Server?

The game generates a procedural map of size 1,024 with seed 1337 for US Testing Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: CraggyIsland.

Tags, lists and filters

Where can US Testing Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that US Testing Server fits are: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on US Testing Server?

These are the tags US Testing Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does US Testing Server have?

The current player count on US Testing Server is 0. The average player count for the past seven days is 0.

Where does US Testing Server sit in the rankings?

In the last seven days, US Testing Server is #15,894 for player hours, #1,544 in North America, and within the top 72% of ranked servers.

Server information

What is the uptime and reliability of US Testing Server?

US Testing Server is currently online. It reports an uptime that puts the last restart at roughly 57 minutes ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 26 September 2026.

What Rust version is used on US Testing Server?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of US Testing Server?

With its NA tag, US Testing Server lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 54.39.102.131:22015.

Is US Testing Server lag-free?

The server ran at an average of 20 fps over the last 48 hours, never falling below 20. The highest entity count was 2,885, covering buildings, deployables and all other objects. Memory usage reached up to 721 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on US Testing Server during a wipe?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does US Testing Server follow?

Wipes on US Testing Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 16 hours.

How to join

What is the process to join US Testing Server?

Joining is done by opening the console (F1) and running client.connect 54.39.102.131:22015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.