Rust Player Count
58,113 playing now

OnlineNA54.39.102.131:28015checked 9m ago

US Testing Server

moddedoxide
Players now 0/ ?
7-day average 0 peak –
Rank #15,874 top 72% · #1541 in NA
Last wipe 2h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123413:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPEWiped Thu 15 Oct, 09:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152013:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPEWiped Thu 15 Oct, 09:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.7 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:31 UTC2h ago – – running 0
Wed 14 Oct, 17:31 UTC18h ago – – – 0
Wed 14 Oct, 01:31 UTC1d ago – – – 0
Tue 13 Oct, 01:45 UTC2d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC18d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC18d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC19d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average 14/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 11/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 1/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average 2/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average 7/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 2/ 150

Quick answers

from the figures on this page

Rules, map and settings

What configuration does US Testing Server use?

No gather rate appears in the name of US Testing Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on US Testing Server?

The game generates a procedural map of size 3,700 with seed 1337 for US Testing Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can US Testing Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include US Testing Server: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on US Testing Server?

These are the tags US Testing Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on US Testing Server?

The current player count on US Testing Server is 0. The average player count for the past seven days is 0.

What position does US Testing Server hold among Rust servers?

In the last seven days, US Testing Server is #15,874 for player hours, #1,541 in North America, and within the top 72% of ranked servers.

Server information

What is the online status and reliability of US Testing Server?

US Testing Server is currently online. It reports an uptime that puts the last restart at roughly 1 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 25 September 2026.

What Rust version is used on US Testing Server?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find US Testing Server?

In North America, US Testing Server lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 54.39.102.131:28015.

What is the performance like on US Testing Server?

The server ran at an average of 20 fps over the last 48 hours, never falling below 20. The maximum number of entities it carried was 69,444, which includes buildings, deployables and everything else. Peak memory use was 1,864 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on US Testing Server on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does US Testing Server follow?

Wipes on US Testing Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 2 hours.

Connect to the server

What steps are needed to join US Testing Server?

Open the Rust console with F1, then type client.connect 54.39.102.131:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.