Rust Player Count
35,804 playing now

Online58.169.156.96:28015checked 11m ago

Rust Zombie Raids Test Server

moddedoxide
Players now 1/ 2 50% full
7-day average 1 peak 2
Rank #5,691 top 25%
Last wipe 4h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5208:0013:0003:0008:0012:0005:00

Hourly average and peak, UTC.

Server performance

010020030040008:0013:0003:0008:0012:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.5 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:42 UTC4h ago – – running 0
Sun 11 Oct, 11:32 UTC2d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC3d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 61/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 49/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 17/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 17/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Rust Zombie Raids Test Server?

A gather rate is absent from the name of Rust Zombie Raids Test Server. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on Rust Zombie Raids Test Server?

A procedural map of size 4,000 is what Rust Zombie Raids Test Server runs, generated by the game with seed 1667892361. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Rust Zombie Raids Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rust Zombie Raids Test Server: Modded Rust servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on Rust Zombie Raids Test Server convey?

The game's server browser reads these tags from Rust Zombie Raids Test Server: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on Rust Zombie Raids Test Server?

With 2 slots, Rust Zombie Raids Test Server has 1 players at the moment. The average player count for the last seven days is 1, and the highest point was 2. The highest average in the last 48 hours was 2 players at 02:00 UTC.

How does Rust Zombie Raids Test Server compare in server rankings?

Over the last seven days, Rust Zombie Raids Test Server is #5,691 for player hours, placing it in the top 25% of ranked servers.

Server information

How reliable is Rust Zombie Raids Test Server, and is it online?

Right now, Rust Zombie Raids Test Server is up. The uptime it gives suggests it restarted about 2 hours ago. In the last 2 full days, it was up for 28 of 48 hours, which is 58% uptime. Rust Player Count recorded it for the first time on 11 October 2026.

What Rust version is used on Rust Zombie Raids Test Server?

Windows hosts Rust Zombie Raids Test Server, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Rust Zombie Raids Test Server?

A region is not published by Rust Zombie Raids Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 58.169.156.96:28015.

Is Rust Zombie Raids Test Server lag-free?

In the last 48 hours, it averaged 123 server fps, with a low of 76. The highest entity count was 106,016, covering buildings, deployables and all other objects. At its highest, it used 2,349 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What should you expect on Rust Zombie Raids Test Server during a wipe?

The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 22 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe pattern does Rust Zombie Raids Test Server follow?

With irregular wipe times on Rust Zombie Raids Test Server, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 4 hours ago.

How to join

How can I connect to Rust Zombie Raids Test Server?

Joining is done by opening the console (F1) and running client.connect 58.169.156.96:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.