Rust Player Count
39,479 playing now

OnlineEU62.122.215.125:28035checked 7m ago

Test

moddedoxide
Players now 0/ 300 0% full
7-day average 0 peak 1
Rank #13,535 top 61% · #2358 in EU
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.5 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC4d ago 0 – running 0
Fri 9 Oct, 15:10 UTC5d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW13d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC16d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC28d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 14/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 1/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 68 on average 2/ 650

Quick answers

from the figures on this page

Rules and settings

Which rules govern Test?

A gather rate is absent from the name of Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is off, Valve's anti-cheat.

What map is used on Test?

The game generates a procedural map of size 4,500 with seed 1337 for Test. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags and filters

Where can Test be found in Rust Player Count lists and filters?

The Rust Player Count lists that Test fits are: EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on Test convey?

For the game's server browser, Test publishes: gmrust (Game mode): The usual Rust survival experience; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; EU (Europe): The server browser lists this one under Europe. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Test?

Right now, 0 players are on Test, which has 300 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 17:00 UTC, with an average of 0 players.

How does Test compare in server rankings?

For player hours in the last seven days, Test is #13,535 overall, #2,358 in Europe, and in the top 61% of all ranked servers.

Server information

How reliable is Test, and is it online?

Right now, Test is up. It reports an uptime that puts the last restart at roughly 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Test?

Rust network protocol 2634 and build 166494 on Windows is what Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Test?

Its EU tag shows Test lists itself in Europe. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 62.122.215.125:28035.

What is the performance like on Test?

Over the last 48 hours, the average server fps was 216, and it never dropped below 35. Up to 23,874 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,096 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on Test when a wipe occurs?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.

What wipe pattern does Test follow?

With irregular wipe times on Test, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 4 days 7 hours ago.

Connect to the server

What is the process to join Test?

Open the Rust console with F1, then type client.connect 62.122.215.125:28035. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,EU,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp300
Max players 300 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

EU
Europe The server browser lists this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.