OnlineEU62.122.215.125:28035checked 7m ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:43 UTC4d ago | 0 | – | running | 0 |
| Fri 9 Oct, 15:10 UTC5d ago | 1 | – | 1.1 days | 0 |
| Thu 1 Oct, 20:05 UTC FW13d ago | 3 | halved by day 1 | 7.8 days | 0 |
| Mon 28 Sep, 12:55 UTC16d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Wed 16 Sep, 18:26 UTC28d ago | 2 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Test?
A gather rate is absent from the name of Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is off, Valve's anti-cheat.
What map is used on Test?
The game generates a procedural map of size 4,500 with seed 1337 for Test. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Tags and filters
Where can Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that Test fits are: EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What information do the tags on Test convey?
For the game's server browser, Test publishes: gmrust (Game mode): The usual Rust survival experience; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; EU (Europe): The server browser lists this one under Europe. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is Test?
Right now, 0 players are on Test, which has 300 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 17:00 UTC, with an average of 0 players.
How does Test compare in server rankings?
For player hours in the last seven days, Test is #13,535 overall, #2,358 in Europe, and in the top 61% of all ranked servers.
Server information
How reliable is Test, and is it online?
Right now, Test is up. It reports an uptime that puts the last restart at roughly 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Test?
Rust network protocol 2634 and build 166494 on Windows is what Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Test?
Its EU tag shows Test lists itself in Europe. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 62.122.215.125:28035.
What is the performance like on Test?
Over the last 48 hours, the average server fps was 216, and it never dropped below 35. Up to 23,874 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,096 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What happens on Test when a wipe occurs?
The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.
What wipe pattern does Test follow?
With irregular wipe times on Test, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 4 days 7 hours ago.
Connect to the server
What is the process to join Test?
Open the Rust console with F1, then type client.connect 62.122.215.125:28035. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://cybershoke.net/rust.
Server tags
what each one meansPublished as mp300,ptrak,$r?,v2634,EU,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp300
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
